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New Expansion (Site Added 19 Sep)

Take part in AoFE discussions, share strategies and gaming experience

Re: New Expansion (updated 20 Feb: Trailer added)

Postby  [AoFE]_Chiron_ » Wed Apr 18, 2012 11:07 pm

  18 Apr 2012, 21:11 GMT » Barbarossa89 wrote:
Monks would start on "no attack". If you put agressive, wil try to convert every military unit (maybe even vilies) that passes by.
Hate to micro them.


That makes Aztecs insanely overpowered. Make 75 monks. Stand there. You win!


+1

  18 Apr 2012, 17:12 GMT » Herakleios wrote:
1. I played AoM a lot, and noticed, that there are some improvements for the gameplay, which might be introduced to aoc, too. They are:
1.1 If you select multiple buildings in aom and produce a unit, the unit is produced in every building, if you try the same in aoc, only one building is producing the unit.
1.2 In AoM, there is a button, with which you can tell a building, to keep building one unit, it is some sort of an infinite queue. You identify the buildings, you told to do so by a green circle above them in aom.

If one or both of them could be added it would be a great improvement I think.

+1

3. If you have to delete several units, like villagers, if you want to have more capacity for your army, or buildings, if you want to tear down your own wall or something like that, you have to press delete again and again and again. Maybe you could add a button with the combination shift+del to delete all selected units.

+99999999

7. I know, it will be hard, but it would be great, if you are able to integrate a real spectator mode, so that a spectator can see the whole map and loses his ability to interact with the game.

+1

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Chiron's [AoFE] Map Pack Revision 3: http://www.mediafire.com/download.php?7lz3e7ellyxgd4c
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  KnightMont » Thu Apr 19, 2012 12:06 am

75 monks = 7500 of gold... I dont believe
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  KnightMont » Thu Apr 19, 2012 12:31 am

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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  CondoM » Thu Apr 19, 2012 1:31 am

People spend a lot more than that on paladins.
Tim to Viper: i grass your sister
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  Marathon » Thu Apr 19, 2012 3:13 am

Heraclius, interesting points.
I will only comment a few, the rest are covered.

- 1.1, this is already in testing phase. Several players explained their complaints for this, so it might be taken out eventually.

- 3, I think that deleting should remain as safe as it is. You can always select a big group of something and press and hold the del key for 1", then it starts deleting them very rapidly. Safe and easy, perfect as it is.

- 5, there are issues with fishing ships and traps. As things are now with User Patch, villagers can build traps, while if you try hard fishing ships can use farms (at least this one is present in 1.0c as well).
There has been progress in the water area but some things are a little tricky.


Maximum polulation is 1000. You can select all pop caps in increments of 25. In 1000-pop lag is, uhm, it is only for 1vs1 at most. But 300 pop is very nice, sometimes even for 4vs4.
Huge pop games against new generation AIs that can support huge eco and army will make battles harder, since AIs are better microers as population increases.


Concerning the repeated requests to allow monks start at aggressive stance, I ask you to test against any monk AI like Demon or De'gel. AIs have monks at aggressive stance and it is really hard to knight rush them.
Monks would be totally broken with this little change. Aggressive patrol and relax...
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  [AoFE]_Chiron_ » Fri Apr 20, 2012 12:45 am

  19 Apr 2012, 02:13 GMT » Marathon wrote:
- 3, I think that deleting should remain as safe as it is. You can always select a big group of something and press and hold the del key for 1", then it starts deleting them very rapidly. Safe and easy, perfect as it is.


Its quite slow in multiplayer...
Also known as MangyTheMangodel

Chiron's [AoFE] Map Pack Revision 3: http://www.mediafire.com/download.php?7lz3e7ellyxgd4c
Elusive [Hitler] finds out about AoE2HD: http://youtu.be/8HhOX7HY4M4
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  dukla » Fri Apr 20, 2012 1:14 am

  19 Apr 2012, 23:45 GMT » Steel_e wrote:
  19 Apr 2012, 02:13 GMT » Marathon wrote:
- 3, I think that deleting should remain as safe as it is. You can always select a big group of something and press and hold the del key for 1", then it starts deleting them very rapidly. Safe and easy, perfect as it is.


Its quite slow in multiplayer...


+1. I've Mangoneled vills to kill them faster. I've just set them to attack enemy units to kill them. Anything that could speed up deleting would be great.
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  [AoFE]_Chiron_ » Fri Apr 20, 2012 3:50 am

  20 Apr 2012, 00:14 GMT » dukla wrote:
  19 Apr 2012, 23:45 GMT » Steel_e wrote:
  19 Apr 2012, 02:13 GMT » Marathon wrote:
- 3, I think that deleting should remain as safe as it is. You can always select a big group of something and press and hold the del key for 1", then it starts deleting them very rapidly. Safe and easy, perfect as it is.


Its quite slow in multiplayer...


+1. I've Mangoneled vills to kill them faster. I've just set them to attack enemy units to kill them. Anything that could speed up deleting would be great.


My problem is that I play a lot of bloods, so that I can't simply suicide units, so i have to hold the delete button a long while, sacrificing a good 30 seconds of micro :(
Also known as MangyTheMangodel

Chiron's [AoFE] Map Pack Revision 3: http://www.mediafire.com/download.php?7lz3e7ellyxgd4c
Elusive [Hitler] finds out about AoE2HD: http://youtu.be/8HhOX7HY4M4
TheViper Harlem Shake: http://youtu.be/VncACj9P4CI
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  the_Dragon » Fri Apr 20, 2012 7:37 am

In haev three suggestions
The first suggestion is to add a drumbeat to rams and transport ships, to signal all nearby eligible units to garrison in. Currently its a chore.
The second suggestion is to give rm scripters a way to make stone wall by itself. currently it only works in rings (make a new stone wall if you have to, just want to make a partially walled camp)
The third suggestion is to add a sort of clumping rule that would allow rm scripters to specify that they want, ie, roman ruins next to a wall, or a boar next to trees. I don't know if that is possible
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  Herakleios » Fri Apr 20, 2012 2:01 pm

What do you do with the gaming button in the main menu, which is beneath the multiplayer button and leads to msn gaming, which is down for years now, i think a link to aoczone would be great =)
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