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New Expansion (Site Added 19 Sep)

Take part in AoFE discussions, share strategies and gaming experience
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Re: New Expansion (updated 28 Jul)

Postby  omega » Sun Aug 26, 2012 6:17 pm

  26 Aug 2012, 17:13 GMT » Pacamol wrote:
  23 Aug 2012, 03:17 GMT » KEQX wrote:
There's a bug in Aoc now. that is, farver only affect monks with relics, do not affect normal monk. Can you fix it?


+1
That's true, i just tested. :o
Can you fix it please? ;)


U mean ferver? +15% monk speed, really?? If so report in 1.1 user patch thread - if they haven't spotted it already and ur correct I'm sure they'll fix....... ffs all those times monk rushing and going ferver and sanctity b4 redemption........
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Re: New Expansion (updated 28 Jul)

Postby  Cysion » Sun Aug 26, 2012 6:20 pm

Lol, I just checked the aoc data. Affirmative. Only monks with relics are affected by fervor xD
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Re: New Expansion (updated 28 Jul)

Postby  lahmacun107 » Sun Aug 26, 2012 6:54 pm

  Cysion wrote:
Lol, I just checked the aoc data. Affirmative. Only monks with relics are affected by fervor xD

Omg thats tragicomic! 11 Has anybody knew it before?
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Re: New Expansion (updated 28 Jul)

Postby  Pacamol » Sun Aug 26, 2012 8:10 pm

The most useless tech in the world!! :lol:
That's incredible that almost nobody knew it!

Even when testing, at first i believed that my monk walked faster after researching fervor, just due to the psychological effect. :lol:
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Re: New Expansion (updated 28 Jul)

Postby  Richard » Sun Aug 26, 2012 9:08 pm

  23 Aug 2012, 03:17 GMT » KEQX wrote:
There's a bug in Aoc now. that is, farver only affect monks with relics, do not affect normal monk. Can you fix it? As far as I know, it need to delete this tech and make a new one with the same name, which affect both monks and monks with relics. :) :D


Thanks for the finding. :D What a bug.

This was not a useless tech though. It gave 5 HPs to Aztec monks! ^^
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Re: New Expansion (updated 28 Jul)

Postby  UrbaneVirtuoso » Mon Aug 27, 2012 5:50 am

Jeez, and yet after all my days in AoE2 Fervor was the first thing I researched. Dat placebo yo. ._.

Also, Japanese having Bloodlines makes me gusta, seeing how religiously I use their Cavalry Archers. Heated Shot will also be a great compliment to Yasama; this'll cement their presence in naval warfare for good. :3
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Re: New Expansion (updated 28 Jul)

Postby  Usic » Mon Aug 27, 2012 9:31 am

I'm sure Fervor won't feel useless once its fixed.
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Re: New Expansion (updated 28 Jul)

Postby  carolkarine » Tue Aug 28, 2012 3:04 am

Hey there Cysion, just thought I should let you know I'm ready to get working on the Italians campaign whenever the history is finished.

also: as I'm not going to read 374 pages of text for one answer, does anyone know if the off-grid feature in the editor is featured in AoK:FE? I asked MariaN, but he said he didn't know. In any case, if this is using the Userpatch, it should.

Also: Cysion/whoever does data editing for AoK:FE - it would make designing these scenarios much much muchmuchmuchmuch much easier if the editor size was lowered, so that objects could be placed off grid closer to each other. this allows for some amazing map design possibilities, which I hope to utilize.

note - this is only on eye-candy objects, such as rocks. also, as this is a graphical mod, would anyone be opposed to creating eye-candy jungle bushes as separate units that can't be chopped down?

Thanks!
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Re: New Expansion (updated 28 Jul)

Postby  omega » Tue Aug 28, 2012 3:35 am

  27 Aug 2012, 08:31 GMT » Usic wrote:
I'm sure Fervor won't feel useless once its fixed.

Was there a reason they didn't have the bonus active though? Faster monks would be rox, missionaries now they boosted them especially.
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Re: New Expansion (updated 28 Jul)

Postby  omega » Tue Aug 28, 2012 3:37 am

  28 Aug 2012, 02:04 GMT » carolkarine wrote:
also: as I'm not going to read 374 pages of text for one answer, does anyone know if the off-grid feature in the editor is featured in AoK:FE? I asked MariaN, but he said he didn't know. In any case, if this is using the Userpatch, it should.


in the original post it says all features from 1.1 will be included, so I guess so too.
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