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Rules for LN

Rules for LN

Postby  Zoomorph » Mon Mar 26, 2012 5:04 am

I don't know how the rules were decided but I think they are unfair. In the interest or more fair and interesting games I have typed my opinion of the best rules for LN:

1. No a) attacking or b) building in such a way that traps an opponent's villager(s) in the first 10 seconds of the game.
In rare cases someone could wall an opponent's villager (even with a house or LC) at the start of the game before he starts walking. This should not be allowed.

2. No a) attacking or b) building in such a way that traps an opponent's villager(s) before his TC is finished if those villagers are doing any of the following activities:
- building or repairing his LC
- chopping wood by his LC, or
- building his TC

Offensive villager war is pretty useless in TG except to "suicide" on a better opponent. Therefore it should be banned. However, defensive villager war to protect your resources or map control is fair and useful and should be allowed.

3. No killing an opponent's sheep which are beside his LC.
In rare cases like being surrounded by opponent players a player may need to keep his sheep by his LC to protect them, so killing said sheep is bad.

4. No intentionally causing a TC war. In the case of unintentional TC wars either of the players involved must immediately decide to restart the game or play it out.
Players may intentionally start a TC war either to suicide against a player or due to their civilization bonuses. This should not be allowed as it ruins the game for others.

I think those rules cover everything!

- Sometimes delaying your start to wall before your TC is finished could be strategic.
- Sometimes delaying your start to kill deer or boars before your TC is finished could be strategic.
- Palisade walls can be used defensively before laying your TC, to prevent an opponent from dropping his own TC on your spot.

Restrictive rules don't add anything to improve the matches, it simply removes some of the strategy from the start of the game. Under restrictive rules, players with a bad map/start are at a permanent disadvantage because they have no way to defend themselves. For example a player with a fast start and a good map will be allowed to go and kill the slow player's hunt while the slow player is still chopping wood and not allowed to kill the fast player's hunt or even wall! Fair? I think not....
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Re: Rules for LN

Postby  _MariaN_ » Mon Mar 26, 2012 5:05 am

Well rules were based on WCL 7 :P .

3. No killing an opponent's sheep which are beside his LC.
In rare cases like being surrounded by opponent players a player may need to keep his sheep by his LC to protect them, so killing said sheep is bad.

Killing sheep is not allowed already :P .

4. No intentionally causing a TC war. In the case of unintentional TC wars either of the players involved must immediately decide to restart the game or play it out.
Players may intentionally start a TC war either to suicide against a player or due to their civilization bonuses. This should not be allowed as it ruins the game for others.

No that should definitely not be allowed since for Persian is too easy to build a Town Center next to an opponent and get his Town Center destroyed. In other map that strategy comes with high risk, because you have to delete your own TC. But in LN/Nomad there is no need to worry about that and the above rule would encourage Persians to start a TC fight every time he is near an enemy. I think that's quite lame.

1 and 2 must be considered.
  30 Dec 2012, 19:30 GMT » ZeroEmpires wrote:
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Re: Rules for LN

Postby  paroofex » Mon Mar 26, 2012 9:37 am

Rule 2 sux! Its fun to wall in an opponent while he is chopping at his lc.
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Re: Rules for LN

Postby  Dalv » Mon Mar 26, 2012 11:07 pm

Thanks for the feedback, Zoomorph.
#1 and #2 will definitely be discussed.
#3 and #4 (which can also be exploited with an ally vill repairing your TC) are already added.

As for the delay to wall and for palisade against TC, they offer an interesting view and will also be discussed and revealed.
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Re: Rules for LN

Postby  alpa_chino » Tue Mar 27, 2012 2:49 am

Well, vill fight is not allowed. What if a player with chinease civilization use his six vilagers to destroy a Hun lumbercamp? I guess no attack at all - before tc is up -, got to be the rule.
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Re: Rules for LN

Postby  Zoomorph » Tue Mar 27, 2012 2:56 am

  27 Mar 2012, 01:49 GMT » alpa_chino wrote:
Well, vill fight is not allowed. What if a player with chinease civilization use his six vilagers to destroy a Hun lumbercamp? I guess no attack at all - before tc is up -, got to be the rule.

Huns can maybe repair with 1 villager and build TC while china wastes time? Or too much damage? :lol:
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Re: Rules for LN

Postby  Barbarossa89 » Tue Mar 27, 2012 4:05 am

Many of the rules, (there are a lot,) were agreed upon only after lots of discussion.

Sometimes, games can be unfair. We tried to make the rules as balanced as possible, and didn't want games to be over in seven minutes. There is an aspect of the fans wanting good records, and some tactics simply don't allow that to happen. Most people don't want to see a Hun player eliminated in a villager war right off the bat. This is a theoretical possibility in some circumstances, but don't you think the team would call for a reset in such a case? We have increased the number of resets allowed from previous tournaments, in the interests of keeping laming to a minimum in the first five minutes. That should give time for even a Hun player to be building a town center. And if a Chinese player gets lucky enough to start off next to a Hun player, do you really think he would drive the other team to reset? He might not get a second chance to do that. Rather, he would wait until feudal or castle age, then rush. Attacking really fast would be a bad strategy under the reset rule.
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Re: Rules for LN

Postby  Zoomorph » Tue Mar 27, 2012 2:58 pm

Lost my post due to forum down so just summarizing.
- Banning things removes strategies... unnecessarily. Only need to ban a couple scenarios to make the games fun & fair, not all walls.
- Current rules would not prevent china from walling huns wood choppers or TC builders. China will have his TC finished before huns starts building his. This will be after 5 min (huns TC start is typically 5-6 min) so they couldn't restart.
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