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New Expansion (Site Added 19 Sep)

Take part in AoFE discussions, share strategies and gaming experience

Re: New Expansion (updated 20 Feb: Trailer added)

Postby  omega » Fri Apr 20, 2012 5:08 pm

mayans already deal with goths, infact maya and azt are very OP as it is, if u balance them by making EEW slower, why up them with slingers? So now they'll have an even more OP early game and slightly less OP late game, I don't think this will balance well.
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  omega » Fri Apr 20, 2012 5:09 pm

PS seems the hype for the expansion has died down alot, hope u get a public beta released soon.
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  KnightMont » Fri Apr 20, 2012 11:56 pm

Please make in barracks, archery, cavalry and castle a button to make unlimited units (until run out of resources) xD
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  petard » Sat Apr 21, 2012 12:14 am

Just watched on youtube zeroempires´ preview of the maygar civ and it seemed to me like the civ is rather incomplete at this stage. He mentioned the magyars were lacking some uniqueness. I was thinking if the magyar huzsar could, instead of being created at the castle, replace the regular Hussar upgrade at the stable. Or even be another upgrade after Hussar (elite hussar?). This would give an advantage to magyars late game with a stronger trash unit. This opens a spot for a stronger unique unit at the castle. The castles should ideally produce strong units, not trash units.
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  CondoM » Sat Apr 21, 2012 1:05 am

It should be a separate upgrade entirely, as it costs gold to produce. I'd like it produced from stables though (and my poor tarkans!).

I think it's fine as their UU though.
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  KnightMont » Sat Apr 21, 2012 2:01 am

  20 Apr 2012, 23:14 GMT » petard wrote:
Just watched on youtube zeroempires´ preview of the maygar civ and it seemed to me like the civ is rather incomplete at this stage. He mentioned the magyars were lacking some uniqueness. I was thinking if the magyar huzsar could, instead of being created at the castle, replace the regular Hussar upgrade at the stable. Or even be another upgrade after Hussar (elite hussar?). This would give an advantage to magyars late game with a stronger trash unit. This opens a spot for a stronger unique unit at the castle. The castles should ideally produce strong units, not trash units.


+1 but the "Elite Huzar" would only for Magyar civi because "the magyars were lacking some uniqueness" And the Castle unit I think something like this:
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Can be a nice unit like a "Elephant": Slow but Strong.
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  canuckerfan » Sat Apr 21, 2012 5:03 am

when you click on the economy button it doesn't show how many fishing boats there are. Can this be added?
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  BillAdama » Sat Apr 21, 2012 12:55 pm

I didn't read every single post here....they are just too many at this point xD.....so i don't know if someone else already wrote this, but how about making new HUNTABLE ANIMALS and new DIRE ANIMALS?
Like:
- Elephant
- horses
- cows
- Reindeer
- Bison
- goat
- Caribou
- Pronghorn
- hippopotamus

- bears
- Lions
- Rhinoceros

(and maybe it could be possible to make wolves and the others dire animals a source of food too?)

I'm not saying that every animal i wrote should be added, i'm just making exaples (like strongs but yummies elephants :D)...however i think a few more animals to hunt could be interesting.


Thank you anyway for the attention and good luck for this awsome work :)
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  slaca » Sat Apr 21, 2012 2:14 pm

i like the idea of adding new animals :clap:
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Re: New Expansion (updated 20 Feb: Trailer added)

Postby  Cysion » Sat Apr 21, 2012 2:59 pm

Yes, a few new animals have been added :)
Three atm. Mostly for their good looks though, they won't add any new gameplay.

@Herakleios: we've been looking into some of those things. Mostly the queue thing spread over multiple buildings.

  20 Apr 2012, 16:09 GMT » omega wrote:
PS seems the hype for the expansion has died down alot, hope u get a public beta released soon.

Lol trust me, if I look at the stats on the FB page, it's only getting better and better every day :P
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