New Expansion (Site Added 19 Sep)
Re: New Expansion (updated 20 Feb: Trailer added)
mayans already deal with goths, infact maya and azt are very OP as it is, if u balance them by making EEW slower, why up them with slingers? So now they'll have an even more OP early game and slightly less OP late game, I don't think this will balance well.

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omega
- Posts: 1283
- Joined: Oct 10, 2008
- Age: 32
Re: New Expansion (updated 20 Feb: Trailer added)
PS seems the hype for the expansion has died down alot, hope u get a public beta released soon.

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omega
- Posts: 1283
- Joined: Oct 10, 2008
- Age: 32
Re: New Expansion (updated 20 Feb: Trailer added)
Please make in barracks, archery, cavalry and castle a button to make unlimited units (until run out of resources) xD
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KnightMont
- Posts: 79
- Joined: Apr 06, 2012
Re: New Expansion (updated 20 Feb: Trailer added)
Just watched on youtube zeroempires´ preview of the maygar civ and it seemed to me like the civ is rather incomplete at this stage. He mentioned the magyars were lacking some uniqueness. I was thinking if the magyar huzsar could, instead of being created at the castle, replace the regular Hussar upgrade at the stable. Or even be another upgrade after Hussar (elite hussar?). This would give an advantage to magyars late game with a stronger trash unit. This opens a spot for a stronger unique unit at the castle. The castles should ideally produce strong units, not trash units.
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petard
- Posts: 21
- Joined: Mar 14, 2012
Re: New Expansion (updated 20 Feb: Trailer added)
It should be a separate upgrade entirely, as it costs gold to produce. I'd like it produced from stables though (and my poor tarkans!).
I think it's fine as their UU though.
I think it's fine as their UU though.
Tim to Viper: i grass your sister
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CondoM
- Posts: 1858
- Joined: Mar 25, 2010
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Re: New Expansion (updated 20 Feb: Trailer added)
Just watched on youtube zeroempires´ preview of the maygar civ and it seemed to me like the civ is rather incomplete at this stage. He mentioned the magyars were lacking some uniqueness. I was thinking if the magyar huzsar could, instead of being created at the castle, replace the regular Hussar upgrade at the stable. Or even be another upgrade after Hussar (elite hussar?). This would give an advantage to magyars late game with a stronger trash unit. This opens a spot for a stronger unique unit at the castle. The castles should ideally produce strong units, not trash units.20 Apr 2012, 23:14 GMT » petard wrote:
+1 but the "Elite Huzar" would only for Magyar civi because "the magyars were lacking some uniqueness" And the Castle unit I think something like this:

Can be a nice unit like a "Elephant": Slow but Strong.
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KnightMont
- Posts: 79
- Joined: Apr 06, 2012
Re: New Expansion (updated 20 Feb: Trailer added)
when you click on the economy button it doesn't show how many fishing boats there are. Can this be added?
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canuckerfan
- Posts: 8
- Joined: Dec 16, 2011
Re: New Expansion (updated 20 Feb: Trailer added)
I didn't read every single post here....they are just too many at this point xD.....so i don't know if someone else already wrote this, but how about making new HUNTABLE ANIMALS and new DIRE ANIMALS?
Like:
- Elephant
- horses
- cows
- Reindeer
- Bison
- goat
- Caribou
- Pronghorn
- hippopotamus
- bears
- Lions
- Rhinoceros
(and maybe it could be possible to make wolves and the others dire animals a source of food too?)
I'm not saying that every animal i wrote should be added, i'm just making exaples (like strongs but yummies elephants
)...however i think a few more animals to hunt could be interesting.
Thank you anyway for the attention and good luck for this awsome work
Like:
- Elephant
- horses
- cows
- Reindeer
- Bison
- goat
- Caribou
- Pronghorn
- hippopotamus
- bears
- Lions
- Rhinoceros
(and maybe it could be possible to make wolves and the others dire animals a source of food too?)
I'm not saying that every animal i wrote should be added, i'm just making exaples (like strongs but yummies elephants
Thank you anyway for the attention and good luck for this awsome work
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BillAdama
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- Posts: 98
- Joined: Mar 12, 2012
Re: New Expansion (updated 20 Feb: Trailer added)
i like the idea of adding new animals 
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slaca
- Posts: 46
- Joined: Feb 14, 2011
Re: New Expansion (updated 20 Feb: Trailer added)
Yes, a few new animals have been added 
Three atm. Mostly for their good looks though, they won't add any new gameplay.
@Herakleios: we've been looking into some of those things. Mostly the queue thing spread over multiple buildings.
Lol trust me, if I look at the stats on the FB page, it's only getting better and better every day
Three atm. Mostly for their good looks though, they won't add any new gameplay.
@Herakleios: we've been looking into some of those things. Mostly the queue thing spread over multiple buildings.
PS seems the hype for the expansion has died down alot, hope u get a public beta released soon.20 Apr 2012, 16:09 GMT » omega wrote:
Lol trust me, if I look at the stats on the FB page, it's only getting better and better every day

Cysion Tripping: cysion.be/blog | Aocbox: cysion.be/aocbox
Life is short. Kiss slowly, laugh insanely, love truly and forgive quickly. Happiness is the travel, not a destination.
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Cysion
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