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Small Trees v2a (pussy wood, pussywood) (by RF_dfs)

AoC game updates and patches, secure and improve your gameplay

Re: Small Trees v2 (pussy wood, pussywood) (by RF_dfs)

Postby  reybingo » Fri Feb 18, 2011 4:31 pm

Hi,

We have a lot of maps where the trees are the point , like Michi & Michi nothing ,LN nothing, forest nothing ( my favorite) and i'm quite sure few players have it and less use it. But i know some ( 2 players) who increase theyr Voobly rank like this ! :cry: What u say maybe useful for a map like ga or few more. I 'm sure , the ppl who make this patch killed the spirit of the "wood's maps" And however to fight on ga is 10 times more easy than on a map where u have ONLY wood. So the skill may be "replaced" whit a poor trick.

Bye,
Why u support the cheats ?
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Re: Small Trees v2 (pussy wood, pussywood) (by RF_dfs)

Postby  BugA_the_Great » Fri Feb 18, 2011 6:19 pm

You just can`t make an argument that fixing the game logic ruined one set of maps (that are based on the wrong logic in the first place)... There are so many maps and ways of playing this game.

I saw your maps, and I like the creativity of the maker and respect your feelings toward the map set, but you can`t say that player on the north and player on the south are in the same position playing on "forest nothing" maps - with regular tree graphics, southern player will be able to manage his villagers/troops in the point of his enemy, while northern player will be able to do the same, but in the direction opposite of his opponent (towards the map edge), while he won`t be able to manage them well if he wants to go toward his enemy. This has nothing to do with skill, it`s map being unfair because of the game restrictions (unable to see well behind southern forest).

Anyway, skill is a way of thinking and playing the game, it is not skill if you`re not able to see your units when you try to attack enemy on the south, while he can see and manage his units while he attacks you (to the north). Making visibility same for all the players (no matter if they have forest on the north or south) is what makes game more fair. It is not a trick, exploiting original game`s visibility "flaw" might be.

And saying that playing GA (Green Arabia) is 10 times "more easy" than maps like this is... well... no comment ;) Each map has its "build order" and logic, and once you learn it, you are one step closer to master the map. It`s that some people find it boring to wait 30 minutes, an hour, or longer just to get a chance to attack your opponent. On the other hand, others enjoy it, so it`s a matter of taste.

I respect your point of view, but you need to be a bit more realistic. Here game logic (visibility) is fixed to make the game more fair for everyone. It fixes trees, so yes, it makes the biggest difference on the maps that have only wood - so the best thing you can do is teach your community about this patch, and make the map fair for everyone, being able to show their true skill. Without the patch, "forest nothing" map is not fair in the first place (as I explained in the beginning of this post), so you can`t talk about skill at all, as you don`t have the same starting conditions for all the players - some will be able to manage their units towards the enemy, some won`t.
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Re: Small Trees v2 (pussy wood, pussywood) (by RF_dfs)

Postby  anyonefukoffee » Tue Mar 08, 2011 9:46 pm

thanks alot...nice job well done..
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Re: Small Trees v2 (pussy wood, pussywood) (by RF_dfs)

Postby  Regicide » Wed Mar 09, 2011 8:10 am

This russians made a good job for guys who hate being hindered by trees. I think it's interesting for prevent gaps in walling job.

About that: Castle also can hinder, by hiding pieces of walls wich are just behind them. In that cases walls seems impossible to destroy.

Is there a solution for that?
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Re: Small Trees v2 (pussy wood, pussywood) (by RF_dfs)

Postby  BugA_the_Great » Wed Mar 09, 2011 10:35 am

If it is your castle/wall, you can slowly double click the castle in place where wall is (behind the castle) and you`ll have your wall selected, after what you can destroy it by deleting it. You can select opponent`s wall behind castle in the same way, but the problem is you can`t destroy (attack) it (double clicking with right mouse button will still have just castle attacked).

You can bring your rams near it, and they`ll tear it down, visible or not ;) Other than that, I think it is not possible to directly attack walls (or even other building) behind castles (when you can`t see any part of it so you can right click it) :( If I`m wrong, I would like to hear the solution, too :)
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Re: Small Trees v2 (pussy wood, pussywood) (by RF_dfs)

Postby  Regicide » Wed Mar 09, 2011 9:51 pm

  09 Mar 2011, 09:35 GMT » BugA_the_Great wrote:
If it is your castle/wall, you can slowly double click the castle in place where wall is (behind the castle) and you`ll have your wall selected, after what you can destroy it by deleting it. You can select opponent`s wall behind castle in the same way, but the problem is you can`t destroy (attack) it (double clicking with right mouse button will still have just castle attacked).

You can bring your rams near it, and they`ll tear it down, visible or not ;) Other than that, I think it is not possible to directly attack walls (or even other building) behind castles (when you can`t see any part of it so you can right click it) :( If I`m wrong, I would like to hear the solution, too :)


Ty, it works fine. It requires some cautions because a delete of the castle quick happens. ^^
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Re: Small Trees v2 (pussy wood, pussywood) (by RF_dfs)

Postby  Colours_R_Cool » Thu Mar 17, 2011 4:03 pm

Hello this fix is great, I love to be able to micro my wood properly BUT it gives me aswell weird looking TCs and mills is there anything I can do?
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Re: Small Trees v2 (pussy wood, pussywood) (by RF_dfs)

Postby  andy » Thu Mar 17, 2011 5:47 pm

  17 Mar 2011, 15:04 GMT » Colours_R_Cool wrote:
Hello this fix is great, I love to be able to micro my wood properly BUT it gives me aswell weird looking TCs and mills is there anything I can do?

Yeah I think I asked about this before in this thread and didn't get any answer.. and whatever I tried didn't work
So I just switched to bamboolover which works fine and I personally like it more.
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Re: Small Trees v2 (pussy wood, pussywood) (by RF_dfs)

Postby  dfs » Sat Mar 26, 2011 10:01 pm

Can you give me screens with TCs and mills before and after instaling the patch, please?
It's all ok on my PC, I need to have a look...
AOC Wiki: http://wiki.rusaoc.ru - get involved!
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Re: Small Trees v2 (pussy wood, pussywood) (by RF_dfs)

Postby  andy » Sat Mar 26, 2011 10:10 pm

viewtopic.php?f=101&t=25443&start=20#p38100
Here's my post, you see that the center part of TCs is kind of doubled.. Mills are looking okay and I don't really remember what was wrong with them.
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