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Fastest possible Feudal time

Daily recorded games

Moderator:  fallingstar

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Re: Fastest possible Feudal time

Postby  nimanoe » Wed Jul 19, 2017 4:03 pm

can't you delete the scout?
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Re: Fastest possible Feudal time

Postby  Skittle » Wed Jul 19, 2017 4:11 pm

Yeah with deleting the scout it should work :) depends on how fast u find ur boars, deers are not an option then 11
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Re: Fastest possible Feudal time

Postby  JaySquared » Wed Jul 19, 2017 4:20 pm

Yes, with my assumptions you have no need for a scout. So I did the calculations without a house.
The assumptions are not realistic, I know :D
You can get the boar under the TC before the 4th villager is done, so you can easily delete your scout then. But you need more food than the 350 from the 1 boar. If we are talking about the fastest possible time, we have to consider things like that bug where a random deer just runs through your TC in the beginning of a game. Having that bug and needing 10 seconds to get the boar under your TC, 5:00 becomes the fastest time possible.
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Re: Fastest possible Feudal time

Postby  JaySquared » Wed Jul 19, 2017 4:47 pm

On a side note, I wrote a small programm to come up with a lower boundry for the fastest possible time a wonder can be constructed. Unfortunately this is a much more complex situation and the assumptions become even less realistic than before:
- Maximum of 8 sheep, 3 deer and 2 boar from which 6/7 of the food is actually gathered (1/7 decays)
- Spain Teambonus
- again no Villager walking/idle/shooting time
- every building, except the wonder, will be built by one villager only
- 1 lumbercamp, 1 mill, 3 miningcamps
- 1 monestary, 1 siege workshop, 1 market, 1 blacksmith
- 1st wood- and goldupgrade are done instantely but still need to be paid off later
- buildings are not required to advance (meaning you build all the villagers first and then have 0 seconds between getting feudal age and clicking up to castle age and again 0 seconds between reaching castle age and clicking imperial age)
- houses and farms are calculated dynamically to fit the number to villagers

If we accept all these requirements, with the unrealstic ones being no villager downtime and advancing through the ages in one go, the fastest possible time will be 20:28 with 29 villagers total. I personally played about 100 wonderraces with my best time being 24:56 in multiplayer (normal speed, no pauses, small input lag), so my guess for the best possible time is about 22:00-23:00.
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Re: Fastest possible Feudal time

Postby  Skittle » Wed Jul 19, 2017 5:19 pm

so we can start some more wonder races!
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Re: Fastest possible Feudal time

Postby  DraXieN » Wed Jul 19, 2017 6:05 pm

Don't say x and y is possible and post a prove where you're faster. For now I have the WR.
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Re: Fastest possible Feudal time

Postby  SiFly » Wed Jul 19, 2017 7:11 pm

I guess you can delete scout and lure boar with a vill. Doubt whether it's faster

@Dracont I wanted to make it in video.. but lazy releasing it 11
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Re: Fastest possible Feudal time

Postby  JaySquared » Wed Jul 19, 2017 7:29 pm

Here is my attempt, I did 5:10. Please tell me how to upload correctly, this didnt work out :D
viewtopic.php?f=13&t=132936

This was only my 2nd attempt with 4 villagers and there were still plenty of mistakes, so I believe much faster times are possible. Biggest factor is simply the map. But the plan of deleting the scout doesnt work because 1 boar and 1 deer will not give enough food.

EDIT: Nevermind, I figured it out :D
Last edited by  JaySquared on Wed Jul 19, 2017 7:39 pm, edited 4 times in total.
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Re: Fastest possible Feudal time

Postby  _EA_Dunedain » Wed Jul 19, 2017 7:32 pm

pro rec poster lol...
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Re: Fastest possible Feudal time

Postby  DraXieN » Thu Jul 20, 2017 8:37 am

  19 Jul 2017, 18:29 GMT » JaySquared wrote:
Here is my attempt, I did 5:10. Please tell me how to upload correctly, this didnt work out :D
http://www.aoczone.net/viewtopic.php?f=13&t=132936

This was only my 2nd attempt with 4 villagers and there were still plenty of mistakes, so I believe much faster times are possible. Biggest factor is simply the map. But the plan of deleting the scout doesnt work because 1 boar and 1 deer will not give enough food.

EDIT: Nevermind, I figured it out :D

:(
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