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SY China Nations Cup 2017 - Rules & Settings

Moderator:  Nonsensical

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SY China Nations Cup 2017 - Rules & Settings

Postby  prv_limb » Sat May 27, 2017 2:10 pm

Image


Timeframe

    [Show] Spoiler: See timeframe
    ADMINISTRATION

      Sign-up Deadline: 14th June 23:59 GMT
      Seeding: 15th June - 17th June
      Brackets: 18th June
    QUALIFICATION

      Qualification Stage: Single Elimination
      Round of 128: 19th June – 25th June
      Round of 64: 26th June – 2nd July
      Round of 32: 3rd July – 9th July
    GOLD LEAGUE

      Group Stage: Round Robin
      Round 1: 10th July – 16th July
      Round 2: 17th July – 23rd July
      Round 3: 24th July – 30th July

      Knockout Stage: Double Elimination
      Winner Bracket:
      Quarter Final: 31st July - 6th August
      Semi Final: 7th August - 13th August
      Winner Bracket Final: 14th August - 20th August | 9th October – 22nd October (LAN)

      Loser Bracket:
      Round 1: 7th August - 13th August
      Round 2: 14th August - 20th August
      Round 3: 21th August - 27th August | 9th October – 22nd October (LAN)
      Loser Bracket Final: 28th August - 3rd September | 9th October – 22nd October (LAN)

      Placement Matches:
      5th to 8th Place: 14th August – 27th August

      Grand Final:
      Grand Final: 4th September - 10th September | 9th October – 22nd October (LAN)
    SILVER LEAGUE

      Group Stage: Round Robin
      Round 1: 17th July – 30th July
      Round 2: 17th July – 30th July
      Round 3: 31st July - 13th August
      Round 4: 31st July - 13th August
      Round 5: 14th August – 20th August

      Knockout Stage: Single Elimination
      Round of 32: 21st August - 3rd September
      Round of 16: 4th September - 10th September
      Quarter Final: 11th September - 17th September
      Semi Final: 18th September - 24th September

      Placement Matches:
      3rd Place: 25th September - 1st October

      Grand Final:
      Grand Final: 25th September - 1st October
    [Show] Spoiler: See timeline
    Administration + Qualification
    MonthsMayJuneJulyAugustSeptemberOctober
    Weeks1819202122232425262728293031323334353637383940414243
    Sign up deadline
    Seeding
    Bracket
     
    Qualification Stage
         Round of 128
         Round of 64
         Round of 32

    Gold League
    MonthsMayJuneJulyAugustSeptemberOctober
    Weeks1819202122232425262728293031323334353637383940414243
    Group Stage
         Round 1
         Round 2
         Round 3
     
    Knockout Stage
    Winner Bracket
         Quarter Final
         Semi Final
         Winner Bracket Final
    Loser Bracket
         Round 1
         Round 2
         Round 3
         Loser Bracket Final
    Placement Matches
         5th - 8th Place
    Grand Final
         Grand Final

    Silver League
    MonthsMayJuneJulyAugustSeptemberOctober
    Weeks1819202122232425262728293031323334353637383940414243
    Group Stage
         Round 1
         Round 2
         Round 3
         Round 4
         Round 5
     
    Knockout Stage
         Round of 32
         Round of 16
         Quarter Final
         Semi Final
    Placement Matches
         3rd Place
    Grand Final
         Grand Final

Tournament Brackets

    Qualification Stage Brackets: Single Elimination - Brackets
    Gold League Group Stage Tables: Round Robin - Brackets
    Gold League Knockout Stage Brackets: Double Elimination - Brackets
    Silver League Group Stage Team Distribution: - Team Distribution
    Silver League Group Stage Tables Groups A-F: Round Robin - Brackets
    Silver League Group Stage Tables Groups G-L: Round Robin - Brackets
    Silver League Knockout Stage Brackets: Single Elimination - Brackets

Format
    Image
    [Show] Spoiler: See Qualification
    QUALIFICATION STAGE
    • Qualification Stage: Single Elimination. Open for all Nations. 16 teams will advance from the Qualification Stage to the Gold League. The teams that did not qualify for the Gold League have the option to enter the Silver League.
    [Show] Spoiler: See Gold League
    GOLD LEAGUE
    • Group Stage: Round Robin. Consisting of the top 16 teams that survived the Qualification Stage, 4 groups of 4 teams. 8 teams will progress to the Knockout Stage (#1 and #2 of group A-D). The remaining teams will play in the Silver League Knockout Stage for the places 9-16, if they played all games in the group stage.
      In the Group Stage teams will be rewarded points based on their performance:
      • If the score is 4-0 or 3-1, the winner will receive 3 points and the loser 0 points. (Same goes for 0-4 and 1-3).
      • If the score is 2-2, both teams will receive 1 point.
      To determine the position of the teams in the Knockout Stage Bracket, the teams will be ranked on their group stage performance based on the following rules:
      • The teams will first be ranked based on the gathered points.
      • If there are 2 or more teams with the same number of points, the game difference (Wins-Losses) will be the deciding factor.
      • If game difference cannot decide then the Neustadtl rule will be the deciding factor. This rule means that the sum of defeated opponents' scores plus half the sum of drawn opponents' scores of the teams in question will be added to said team.
      • If there is still a tie, the last tie-breaker will be the original seed of the teams.
    • Knockout Stage: Double Elimination. Consisting of the top 8 teams that survived the Group Stage.
    [Show] Spoiler: See Silver League
    SILVER LEAGUE
    • Group Stage: Round Robin. Consisting of the teams that decided to participate in the Silver League after losing in Qualification Stage, 12 groups of 6 teams. 24 teams (#1 and #2 of group A-L) will progress to the Knockout Stage. In the Group Stage teams will be rewarded points based on their performance:
      • If the score is 4-0 or 3-1, the winner will receive 3 points and the loser 0 points. (Same goes for 0-4 and 1-3).
      • If the score is 2-2, both teams will receive 1 point.
      To determine the position of the teams in the Knockout Stage Bracket, the teams will be ranked on their group stage performance based on the following rules:
      • The teams will first be ranked based on the gathered points.
      • If there are 2 or more teams with the same number of points, the game difference (Wins-Losses) will be the deciding factor.
      • If game difference cannot decide then the Neustadtl rule will be the deciding factor. This rule means that the sum of defeated opponents' scores plus half the sum of drawn opponents' scores of the teams in question will be added to said team.
      • If there is still a tie, the last tie-breaker will be the original seed of the teams.
    • Knockout Stage: Single Elimination. Consisting of 32 teams, 24 teams that survived the Silver League Group Stage and the 8 teams that dropped down from the Gold League Group Stage. If less than 8 teams progress from the Gold League Group Stage to the Silver League Knockout Stage, the next highest rated team in the Silver League Group Stage will take its place.

SY (china) Nations Cup 2017 Mod

    The tournament is to be played on Age of Empires II: The Conquerors with the 1.4 RC UserPatch. All players must also use the SY (china) Nations Cup 2017 Mod, created by (hungary) Gallas. The mod affects the following aspects:
    1. Palisade walls, HP reduced from 250 to 200, build time increased from 5 seconds to 6 seconds and cost increased from 2 wood to 3 wood.
    2. Stone walls, HP reduced from 1800 to 900 in Feudal Age but stays 1800 in Castle/Imperial Age, build time increased from 8 seconds to 10 seconds and cost increased from 5 stone to 7 stone. (HP of the gates are halved in Feudal Age as well).
    3. Fortified walls, HP stays 3000, build time increased from 8 seconds to 10 seconds and cost increased from 5 stone to 7 stone.
    4. Market technologies, Coinage moved to Imperial Age and removed Banking completely.
    5. Base tax, raised the base tax from 30% to 40%.

Match Settings

    [Show] Spoiler: See Qualification
    QUALIFICATION STAGE

      Round of 128: (Bo3)

      Game 1: 3v3, SYNC_Arabia, Hidden Different Civilizations per team.
      Game 2: 3v3, Home map of whoever lost Game 1, Hidden Different Civilizations per team.
      Game 3: 3v3, Home map of whoever won Game 1, Hidden Different Civilizations per team.

      The matches are played as 3v3. If both teams agree, it can also be played as a 4v4. If only 1 team wants to play 4v4, the match must be played as 3v3.

      Round of 64: (Bo3)

      Game 1: 3v3, SYNC_Arabia, Hidden Different Civilizations per team.
      Game 2: 3v3, Home map of whoever lost Game 1, Hidden Different Civilizations per team.
      Game 3: 3v3, Home map of whoever won Game 1, Hidden Different Civilizations per team.

      The matches are played as 3v3. If both teams agree, it can also be played as a 4v4. If only 1 team wants to play 4v4, the match must be played as 3v3.

      Round of 32: (Bo5)

      Game 1: 3v3, SYNC_Arabia, Hidden Different Civilizations per team.
      Game 2: 3v3, Home map of whoever lost Game 1, Hidden Different Civilizations per team.
      Game 3: 3v3, Home map of whoever won Game 1, Hidden Different Civilizations per team.
      Game 4: 3v3, SYNC_Golden_Crater, Hidden Different Civilizations per team.
      Game 5: 3v3, SYNC_Cross, Hidden Different Civilizations per team.

      The matches are played as 3v3. If both teams agree, it can also be played as a 4v4. If only 1 team wants to play 4v4, the match must be played as 3v3.
    [Show] Spoiler: See Gold League
    GROUP STAGE

      The Group Stage (Round Robin) is to be all 4 games played in the following manner:

      Game 1: 4v4, SYNC_Arabia, Hidden Different Civilizations per team, no Mayans and Mongols.
      Game 2: 4v4, Home map of whoever lost Game 1, Hidden Different Civilizations per team.
      Game 3: 4v4, Home map of whoever won Game 1, Hidden Different Civilizations per team.
      Game 4: 4v4, Losing team chooses out of SYNC_Bedouins, SYNC_Continental, SYNC_Cross, SYNC_Ghost_Lake, SYNC_Microphone, SYNC_Twin_Puddles, Hidden Different Civilizations per team. (Map cannot be repeated from Game 2 and 3)

      If a team offers AW for more than 1 match the team will be disqualified (only counts for Group Stage).
      If both teams show no effort in scheduling, the admins reserve the right to list the match as 0-0, with no points awarded to any team.
    KNOCKOUT STAGE

      WINNER BRACKET

      Quarter Final: (Bo5)
      Game 1: 4v4, SYNC_Arabia, Hidden Different Civilizations per team, no Mayans and Mongols.
      Game 2: 4v4, Home map of whoever lost Game 1, Hidden Different Civilizations per team.
      Game 3: 4v4, Home map of whoever won Game 1, Hidden Different Civilizations per team.
      Game 4: 4v4, SYNC_Nomad_v2, Hidden Different Civilizations per team.
      Game 5: 4v4, SYNC_Hideout, Hidden Different Civilizations per team.

      Semi Final: (Bo7)
      Game 1: 4v4, SYNC_Arabia, Hidden Different Civilizations per team.
      Game 2: 4v4, Losing team chooses one of SYNC_Mongolia, SYNC_Oasis, SYNC_Scandinavia, SYNC_Shallow_Web, SYNC_Seize_the_Hump, SYNC_Two_Rivers, SYNC_Yucatan, Hidden Different Civilizations per team.
      Game 3: 4v4, SYNC_Golden_Hill, Hidden Different Civilizations, choose 4 out of Aztecs, Byzantines, Japanese, Persians, Teutons, Turks and Vikings per team.
      Game 4: 4v4, Home map of whoever is losing after Game 3, Hidden Different Civilizations per team.
      Game 5: 4v4, Home map of whoever is winning after Game 3, Hidden Different Civilizations per team.
      Game 6: 4v4, SYNC_Land_Nomad, Team Random.
      Game 7: 4v4, SYNC_Team_Acropolis, Team Random.

      WB Final: (Bo7)
      Game 1: 4v4, SYNC_Arabia, Hidden Different Civilizations per team.
      Game 2: 4v4, SYNC_Migration, Hidden Different Civilizations per team, no Japanese and Vikings.
      Game 3: 4v4, SYNC_Land_Nomad, Hidden Different Civilizations per team.
      Game 4: 4v4, Home map of whoever is losing after Game 3, Hidden Different Civilizations per team.
      Game 5: 4v4, Home map of whoever is winning after Game 3, Hidden Different Civilizations per team.
      Game 6: 4v4, SYNC_Microphone, Hidden Different Civilizations per team.
      Game 7: 4v4, SYNC_Fortress (Regicide), Hidden Different Civilizations per team.

      LOSER BRACKET

      Round 1: (Bo5)
      Game 1: 4v4, SYNC_Arabia, Hidden Different Civilizations per team, no Mayans and Mongols.
      Game 2: 4v4, Home map of whoever lost Game 1, Hidden Different Civilizations per team.
      Game 3: 4v4, Home map of whoever won Game 1, Hidden Different Civilizations per team.
      Game 4: 4v4, SYNC_Decentring, Hidden Different Civilizations, choose 4 out of Aztecs, Britons, Celts, Persians, Spanish and Saracens per team.
      Game 5: 4v4, SYNC_Golden_Crater, Hidden Different Civilizations per team.

      Round 2: (Bo5)
      Game 1: 4v4, SYNC_Arabia, Hidden Different Civilizations per team, no Huns, Mayans and Mongols.
      Game 2: 4v4, Home map of whoever lost Game 1, Hidden Different Civilizations per team.
      Game 3: 4v4, Home map of whoever won Game 1, Hidden Different Civilizations per team.
      Game 4: 4v4, SYNC_Chaos_Pit, Team Random.
      Game 5: 4v4, SYNC_Two_Rivers, Hidden Different Civilizations per team.

      Round 3: (Bo7)
      Game 1: 4v4, SYNC_Arabia, Hidden Different Civilizations per team.
      Game 2: 4v4, Losing team chooses one of SYNC_Cross, SYNC_Fortress (Regicide), SYNC_Mongolia, SYNC_Oasis, SYNC_Shallow_Web, SYNC_Windmill, SYNC_Yucatan, Hidden Different Civilizations per team.
      Game 3: 4v4, SYNC_Land_Nomad, Hidden Different Civilizations per team.
      Game 4: 4v4, Home map of whoever is losing after Game 3, Hidden Different Civilizations per team.
      Game 5: 4v4, Home map of whoever is winning after Game 3, Hidden Different Civilizations per team.
      Game 6: 4v4, SYNC_Golden_Hill, Team Random.
      Game 7: 4v4, SYNC_Hideout, Hidden Different Civilizations per team.

      LB Final: (Bo7)
      Game 1: 4v4, SYNC_Arabia, Hidden Different Civilizations per team.
      Game 2: 4v4, SYNC_Migration, Hidden Different Civilizations per team, no Japanese and Vikings.
      Game 3: 4v4, SYNC_Land_Nomad, Hidden Different Civilizations per team.
      Game 4: 4v4, Home map of whoever is losing after Game 3, Hidden Different Civilizations per team.
      Game 5: 4v4, Home map of whoever is winning after Game 3, Hidden Different Civilizations per team.
      Game 6: 4v4, SYNC_Microphone, Hidden Different Civilizations per team.
      Game 7: 4v4, SYNC_Team_Acropolis, Hidden Different Civilizations per team.
    PLACEMENT MATCHES

      Placement Matches (5th-8th): (Bo7)
      Game 1: 4v4, SYNC_Arabia, Hidden Different Civilizations per team.
      Game 2: 4v4, SYNC_Windmill, Hidden Different Civilizations per team, no Mayans and Vikings.
      Game 3: 4v4, SYNC_Shallow_Web, Team Random.
      Game 4: 4v4, Home map of whoever is losing after Game 3, Hidden Different Civilizations per team.
      Game 5: 4v4, Home map of whoever is winning after Game 3, Hidden Different Civilizations per team.
      Game 6: 4v4, SYNC_Seize_the_Hump, Team Random.
      Game 7: 4v4, SYNC_Scandinavia, Hidden Different Civilizations per team.
    GRAND FINAL

      TBA
    [Show] Spoiler: See Silver League
    GROUP STAGE

      The Group Stage (Round Robin) is to be all 4 games played in the following manner:

      Game 1: 3v3, SYNC_Arabia, Hidden Different Civilizations per team, no Mayans and Mongols.
      Game 2: 3v3, Home map of whoever lost Game 1, Hidden Different Civilizations per team.
      Game 3: 3v3, Home map of whoever won Game 1, Hidden Different Civilizations per team.
      Game 4: 3v3, Losing team chooses one of SYNC_Bedouins, SYNC_Continental, SYNC_Cross, SYNC_Ghost_Lake, SYNC_Microphone, SYNC_Twin_Puddles, Hidden Different Civilizations per team. (Map cannot be repeated from Game 2 and 3)

      The matches are played as 3v3. If both teams agree, it can also be played as a 4v4. If only 1 team wants to play 4v4, the match must be played as 3v3.

      If a team offers AW for more than 1 match the team will be disqualified (only counts for Group Stage).
      If both teams show no effort in scheduling, the admins reserve the right to list the match as 0-0, with no points awarded to any team.
    KNOCKOUT STAGE

      Round of 32: (Bo5)
      Game 1: 3v3, SYNC_Arabia, Hidden Different Civilizations per team, no Huns, Mayans and Mongols.
      Game 2: 3v3, Home map of whoever lost Game 1, Hidden Different Civilizations per team.
      Game 3: 3v3, Home map of whoever won Game 1, Hidden Different Civilizations per team.
      Game 4: 3v3, SYNC_Nomad_v2, Team Random.
      Game 5: 3v3, SYNC_Yucatan, Hidden Different Civilizations per team.

      The matches are played as 3v3. If both teams agree, it can also be played as a 4v4. If only 1 team wants to play 4v4, the match must be played as 3v3.

      Round of 16: (Bo5)
      Game 1: 3v3, SYNC_Arabia, Hidden Different Civilizations per team, no Huns, Mayans and Mongols.
      Game 2: 3v3, Home map of whoever lost Game 1, Hidden Different Civilizations per team.
      Game 3: 3v3, Home map of whoever won Game 1, Hidden Different Civilizations per team.
      Game 4: 3v3, SYNC_Valley, Team Random.
      Game 5: 3v3, SYNC_JDGrossrox, Hidden Different Civilizations per team.

      The matches are played as 3v3. If both teams agree, it can also be played as a 4v4. If only 1 team wants to play 4v4, the match must be played as 3v3.

      Quarter Final: (Bo5)
      Game 1: 3v3, SYNC_Arabia, Hidden Different Civilizations per team, no Huns, Mayans and Mongols.
      Game 2: 3v3, Home map of whoever lost Game 1, Hidden Different Civilizations per team.
      Game 3: 3v3, Home map of whoever won Game 1, Hidden Different Civilizations per team.
      Game 4: 3v3, SYNC_Seize_the_Hump, Team Random.
      Game 5: 3v3, SYNC_Twin_Puddles, Hidden Different Civilizations per team.

      The matches are played as 3v3. If both teams agree, it can also be played as a 4v4. If only 1 team wants to play 4v4, the match must be played as 3v3.

      Semi Final: (Bo7)
      Game 1: 3v3, SYNC_Arabia, Hidden Different Civilizations per team.
      Game 2: 3v3, SYNC_Decentring, Team Random.
      Game 3: 3v3, SYNC_Shallow_Web, Hidden Different Civilizations per team.
      Game 4: 3v3, Home map of whoever is losing after Game 3, Hidden Different Civilizations per team.
      Game 5: 3v3, Home map of whoever is winning after Game 3, Hidden Different Civilizations per team.
      Game 6: 3v3, SYNC_Microphone, Hidden Different Civilizations per team.
      Game 7: 3v3, SYNC_Ghost_Lake, Hidden Different Civilizations per team.

      The matches are played as 3v3. If both teams agree, it can also be played as a 4v4. If only 1 team wants to play 4v4, the match must be played as 3v3.

    PLACEMENT MATCHES

      Placement Matches (3rd Place): (Bo7)
      Game 1: 3v3, SYNC_Arabia, Hidden Different Civilizations per team.
      Game 2: 3v3, SYNC_Windmill, Hidden Different Civilizations per team, no Mayans and Vikings.
      Game 3: 3v3, SYNC_Shallow_Web, Team Random.
      Game 4: 3v3, Home map of whoever is losing after Game 3, Hidden Different Civilizations per team.
      Game 5: 3v3, Home map of whoever is winning after Game 3, Hidden Different Civilizations per team.
      Game 6: 3v3, SYNC_Chaos_Pit, Team Random.
      Game 7: 3v3, SYNC_Fortress (Regicide), Hidden Different Civilizations per team.

      The matches are played as 3v3. If both teams agree, it can also be played as a 4v4. If only 1 team wants to play 4v4, the match must be played as 3v3.
    GRAND FINAL

      Grand Final: (Bo7)
      Game 1: 3v3, SYNC_Arabia, Hidden Different Civilizations per team.
      Game 2: 3v3, SYNC_Nomad_v2, Team Random.
      Game 3: 3v3, SYNC_Team_Acropolis, Hidden Different Civilizations per team.
      Game 4: 3v3, Home map of whoever is losing after Game 3, Hidden Different Civilizations per team.
      Game 5: 3v3, Home map of whoever is winning after Game 3, Hidden Different Civilizations per team.
      Game 6: 3v3, SYNC_Golden_Crater, Hidden Different Civilizations per team.
      Game 7: 3v3, SYNC_Fortress (Regicide), Hidden Different Civilizations per team, no Mayans and Chinese.

      The matches are played as 3v3. If both teams agree, it can also be played as a 4v4. If only 1 team wants to play 4v4, the match must be played as 3v3.

Tournament Maps

  • Teams may choose any of the following maps as their home map.
  • Maps cannot be repeated in a set. That is, a home map may not be the same as a set map or a previously played map, and any game where a losing team may choose from a range of maps, they may not choose a previously played map.
  • Every map for Nations Cup 2017 has been created as a custom SYNC_ map and a custom SYNC_ map should be used for every game of the tournament. All of the maps have been created with a view to making them more competitive for high-level play without taking away the randomness which contributes to the enduring popularity of random map gameplay in AoC. A changelog is posted in the Map Guide.
  • You can download the complete list of Maps used in the tournament here: SY (china) Nations Cup 2017 Maps.

    [Show] Spoiler: See Tournament Maps
    • SYNC_Arabia
    • SYNC_Arena
    • SYNC_Baltic
    • SYNC_Bedouins
    • SYNC_Black_Forest (played as explored)
    • SYNC_Chaos_Pit
    • SYNC_Continental
    • SYNC_Cross
    • SYNC_Decentring
    • SYNC_Fortress (played as Regicide)
    • SYNC_Ghost_Lake
    • SYNC_Golden_Crater
    • SYNC_Golden_Hill
    • SYNC_Hideout
    • SYNC_Islands
    • SYNC_JDGrossrox
    • SYNC_Land_Nomad
    • SYNC_Microphone
    • SYNC_Migration
    • SYNC_Mongolia
    • SYNC_Nomad
    • SYNC_Nomad_v2
    • SYNC_Oasis
    • SYNC_Rooster
    • SYNC_Scandinavia
    • SYNC_Seize_the_Hump
    • SYNC_Shallow_Web
    • SYNC_Team_Acropolis
    • SYNC_Team_Islands
    • SYNC_Twin_Puddles
    • SYNC_Two_Rivers
    • SYNC_Valley
    • SYNC_Windmill
    • SYNC_Yucatan

Prizes

    Total Prize Money Gold League: ¥ 200,000 - provided by (china) SY
    Total Prize Money Silver League: $ 3,000 - provided by several donators
    [Show] Spoiler: See Prize Money Distribution Gold League
    PRIZE MONEY GOLD LEAGUE

    1st:¥  54,000$   7,800
    2nd:¥  42,000$   6,100
    3rd:¥  32,000$   4,600
    4th:¥  24,000$   3,500
    5th:¥  18,000$   2,600
    6th:¥  12,000$   1,750
    7th:¥  10,000$   1,450
    8th:¥  08,000$   1,150

    Note: Prize money will be paid in CNY. The USD listed behind the CNY are estimates based on the current (19th May) exchange rate, rounded. The final amount in USD may vary from the value listed here, due to fluctuations in the exchange rates.
    [Show] Spoiler: See Prize Money Distribution Silver League
    PRIZE MONEY SILVER LEAGUE

    1st:$  00,810  (9th overall)
    2nd:$  00,630  (10th overall)
    3rd:$  00,480  (11th overall)
    4th:$  00,360  (12th overall)
    5th:$  00,180  (13th overall)
    6th:$  00,180  (14th overall)
    7th:$  00,180  (15th overall)
    8th:$  00,180  (16th overall)

Tournament Rules

    [Show] Spoiler: See Tournament Rules
    §1 - Respecting Deadlines
    All teams must respect the tournament schedule and times for each round. This is a team event and there will be NO exceptions or delays granted to ANY team. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a team is trying to avoid scheduling and playing the tournament games, the team(s) may be warned, receive an admin loss for the game or match or be disqualified from SY (china) Nations Cup 2017 tournament. In the Knockout Stage, any team offering an Admin Win to its opponent, and not completing any round/games will be penalized 50% of its prize money.

    §2 - Admin Times & Replacements
    If both teams cannot come to an agreement in scheduling their match, the staff will analyse the situation, schedule and time zones in order to add a viable Admin Time that suits both teams to the best of our ability. Admins will ensure teams are not forced to play games between 2am - 6am local time.
    If there is no agreement about the playing time by Wednesday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.

    §3 - Respect & Fairplay
    Every team member must respect their opponent. Bad behaviour (determined by staff) will result in a warning and may lead to an immediate disqualification of a whole team. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
    Teams are requested to limit the time between games as much as possible to make the experience as smooth for everyone as possible.

    §4 - No Smurfing
    All team captains have agreed to the No Smurf rule. Each team must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the aforementioned will result in team’s disqualification.

    §5 - VCOM Ladder
    All games are by default to be played in the Voobly Nations Cup Tournament Lobby using the VCOM Ladder. If both teams agree to play in a different lobby on Voobly, that is accepted as well, please use the Match Stats Only Ladder if the VCOM ladder is not available.
    If a game is not recorded, it must be replayed regardless of the result.

    §6 - Recorded Games Posting
    During the Qualification Stage: immediately after completion of each match, the winning team has to rename the recorded games according to the rules and post them in the SY (china) Nations Cup 2017’s Recorded Games section of that respective round.
    Gold League:
    For the Group stage and Knockout stage, if there is a disconnection both teams must send the recorded games to
    (netherlands) prv_limb in case of disconnections, who will then post all recorded games to avoid any spoilers. More information about this will be given in the respective scheduling threads.
    Silver League:
    For the Knockout stage, if there is a disconnection both teams must send the recorded games to (netherlands) prv_limb in case of disconnections, who will then post all recorded games to avoid any spoilers. More information about this will be given in the respective scheduling threads.

    §7 - Scheduling
    All the games must be scheduled and confirmed by both teams in the SY (china) Nations Cup 2017 Scheduling Forums, informing the other team of the exact date and time of the arranged games.

    §8 - Restoring
    In case of disconnections, the game must be saved and restored. All the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
    If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of the SY (china) Nations Cup 2017 instantly. Subsequently, facts will be analysed and a final decision made.

    §9 - Schedule Reliability, Admin Wins, Rescheduling
    Once two teams have arranged and confirmed a time to play, the maximum waiting time is 20 minutes. If one of the teams fails to arrive or a team is delaying the start of the match for an invalid reason, the waiting team must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the Tournament Lobby Game Room and post the screenshot in Admin Requests topic. This way, tournament admins will know how long the team waited and upon Admins decision, the team that did not come might get an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because the forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished. It is always in the interest of the tournament to get games played, so if it doesn't delay the tournament, rescheduling would objectively be the better option than Admin Wins. It's the decision of the team who showed up if rescheduling shall happen.

    §10 - Prize Money
    Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.

    §11 - Communication
    Each team leader must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a team leader is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in the SY (china) Nations Cup 2017 tournament in general. The External Operator must be added in the sign-up post.

    §12 - Streaming & Spectating
    By signing up for the tournament you agree to have all your games streamed and casted by the official streaming team of SY (china) Nations Cup 2017 using the Spectator Mode on Voobly, brought by the UserPatch 1.4 RC version. The streams will always have a delay to avoid cheating, and no other persons are allowed to spectate your game besides the official streamers, tournament admins/advisors, sponsors, or if persons are granted permission by the tournament Administration for a valid reason. There is no assurance of your games being streamed, but the possibility is there at all times.
    Spectators are allowed in the game room to spectate a match. Spectator and streamers are requested to respect the players and settings of the match. The teams playing the match always reserve the right to not allow spectators in the game room. No team is allowed to refuse the presence of an official streamer who has identified himself as such and is live on the listed streaming platform at the time. Failing to observe this, will result in possible penalties. List of official streamers for this tournament are listed in Streaming Rules.

    §13 - Player Location
    If a player has the potential to travel and play games from a different location, that player must request permission from the Admins beforehand. If Admins have any concern over a player's location and have not had a prior request, not only the player(s), but the whole team may be disqualified.

    §14 - SY (china) Nations Cup 2017 - Tournament eligibility
    Refer to this topic to check if you are eligible to play for a Nation. If you participated in a previous edition of SY Nations Cups for a Nation, you will be bound to that Nation for this edition as well. Up to 6 separate teams may participate from each Nation (A-F). Tournament Admins may assign Team names (A-F) if teams are unable to come to an agreement.

    §15 - Voobly Player Flag
    Players playing in a match, and therefore representing a Nation, should have the flag of the Nation they are representing set on Voobly before the match starts. This to ensure that all players have the flag of the Nation they are representing in the recorded games. This link can be used to change the flag on your Voobly profile.

    §16 - Rules Additions
    New rules can be added and current rules can be changed. However, Admins MUST inform the teams about such changes in the SY (china) Nations Cup 2017 Rules & Settings forum. All the latest additions in Rules & Settings will be in red.

Gaming Rules

    [Show] Spoiler: See Gaming Rules
    §1 - Game Settings
    The game settings must be the following.
    Game: Random Map
    Location: Determined by stage/round, all the additional maps for the tournament can be downloaded here)
    Size: Determined by stage/round, 6 or 8 player map
    Difficulty: Standard
    Resources: Standard
    Population: 200
    Game Speed: Normal
    Reveal Map: Normal
    Starting Age: Standard
    Victory Condition: Conquest
    Teams Together: [X] Yes
    All Techs: [ ] No
    Allow Cheats: [ ] No
    Lock Teams: [X] Yes
    Lock Speed: [X] Yes
    Record Game: [X] Yes
    Single Building Queue: [SQ]

    §2 - SYNC Maps
    Every map for Nations Cup 2017 has been created as a custom SYNC_ map and a custom SYNC_ map should be used for every game of the tournament.
    The teams have to make sure that the correct map has been chosen. Failing to play on the right map will void the result of the games played on the incorrect maps. Games that have been voided have to be played again. This rule will be in effect after the Qualification Stage in both the Gold and Silver League.


    §3 - Nomad Starts
    In the event of a no-TC start (example: Nomad) - that is a start where players do not have Town Centers but only villagers:
    The first buildings constructed must be either a Town Center, Dock, Mill or Lumber camp.
    Villager Fights are not allowed before minute 3:30 game time.
    No Barracks, no Outpost, no Palisade Wall and no more than one House may be built until the first TC is up.
    No TC fighting is allowed. If it happens the game must be replayed. Should the Administration decide that a TC fight occurred intentionally, the team will receive an Admin Loss for that game.

    Before minute 3:30 game time it is not allowed to block another TC being built by using villager(s), intentionally killing enemy villagers, boars, sheep or deer. Or sit under an enemy TC to steal sheep. After 3:30 minutes players are free to do any of the above. Breaking these rules will result in an AW for the infringed team.
    Killing enemy boar and deer will be defined as: you are not allowed to lame any deer (killing more than 1 deer without taking 20+ food from it) and you are not allowed to kill boars without the intent to harvest the boar yourself for food. (I.e. palisading a villager with the intent to kill simply to deny your opponent from using it)

    §4 - Restarts
    In a Best of 3 each team is awarded one restart each.
    In a All 4 games played each team is awarded one restart each.
    In a Best of 5 each team is awarded one restart each.
    In a Best of 7 each team is awarded one restart each.
    In a Best of 9 each team is awarded one restart each.
    A restart must be requested before minute 4:00 game time (remember that this is shorter than real minutes). When a game is restarted, every player must chose the same civilizations as in the previous attempt. It is also not allowed to swap players.

    §5 - Bugged Map Restarts
    If a player starts with a stuck villager, his team may decide to restart the game, but this must be said during the before minute 1:00 game time. A restart requested due to a stuck villager does not count as one of the restarts awarded before a series.

    A team can request bugged map restarts during the first 4 minutes (game time). A restart requested due to a bugged map does not count as one of the restarts awarded before a series. A map counts as bugged if at least one of the following is true, in case of a standard resource start:
    • Gold: Less than 4 tiles of a main gold cluster are at least accessible on one side, extra golds are excluded.
    • Stone: Less than 2 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
    • Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
    • Animals: Spawned with less than 3 deer or less than 8 sheep or less than 2 boars or one or more of the animal being trapped.
    If the islands in SYNC_Decentring are connected to any other island the match must be restarted. Restart must be called before minute 1:00 (in-game).
    If a player is separated from his teammates, and the 3 or 4 players in a team are unable to connect their walls (fully teamwall) in SYNC_Team_Acropolis or SYNC_Seize_the_Hump, an admin restart can be called to have the game restarted. Restart must be called before minute 4:00 (in-game).

    §6 - Deleting Straggler Trees
    On the map SYNC_Decentring and SYNC_Team_Acropolis it is strictly forbidden to delete straggler trees from opponents (using the "palisade trick"). On the map SYNC_Decentring it is also forbidden to kill enemy deer by landing villagers on their initial island.

    §7 - Hidden Different Civilizations
    Hidden Different Civilizations means a civilization must be picked, choosing "Random" or "Team Random" at the start of the game is not allowed.

    §8 - Graphical Mods
    Any graphic changes that only affects the player's Age of Empires II: The Conquerors are allowed.

    §9 - Cheating
    Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the SY (china) Nations Cup 2017 event and banned from future events.

    §10 - Automatic Agreement & Punishment
    All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.

    §11 - Admin Participation
    No SY (china) Nations Cup 2017 Tournament Admin is allowed to participate for any team.

Tournament Administration

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 prv_limb
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Re: SY China Nations Cup 2017 - Rules & Settings

Postby  prv_limb » Sat Jul 22, 2017 7:27 pm

Changelog:

1. Edited Tournament Rules, §14 - SY (china) Nations Cup 2017 - Tournament eligibility.
2. Edited Gaming Rules, §3 - Nomad Starts.
3. Edited Timeframe, Administration and Qualification Stage timings have been edited, rest to follow depending on number of sign-ups.
4. Edited Match Settings, Qualification Stage and Gold League.
5. Added to Gaming Rules, §6 - Deleting Straggler Trees.
6. Edited Match Settings, Reverted the changes to Qualification Stage and added optional 4v4.

7. Edited Timeframe, All timing have been edited to reflect the new correct timeframes for the rounds.
8. Edited Format, Added image made by (switzerland) pumukel, to clarify the format.
9. Edited Format, Changed Silver League format, from 16 player Single Elimination to 32 player Single Elimination.
10. Edited Prizes, Added Silver League prize money distribution.
11. Edited Tournament Rules, §5 - VCOM Ladder
12. Edited Gaming Rules, §5 - Bugged Map Restart.
13. Edited Match Settings, Qualification Stage.
14. Edited Match Settings, Silver League.
15. Edited Tournament Administration, Added (switzerland) pumukel.

16. Edited Gaming Rules, §4 - Restarts.
17. Added to Gaming Rules, §2 - SYNC Maps.
18. Added to Tournament Rules, §15 - Voobly Player Flag.
19. Edited Gaming Rules, §5 - Bugged Map Restart.
20. Edited Tournament Rules, §12 - Streaming & Spectating.
21. Edited Tournament Rules, §3 - Respect & Fairplay.
22. Edited Tournament Rules, §6 - Recorded Games Posting.
23. Edited Tournament Rules, §9 - Schedule Reliability, Admin Wins, Rescheduling.

24. Edited Timeframe, Silver League.
25. Edited Timeline, Silver League.
26. Edited Tournament Brackets, Group Stage Silver League.
27. Edited Match Settings, Silver League.

28. Edited Timeframe, Silver League.
29. Edited Timeline, Silver League.
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 prv_limb
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Age: 24
 
 

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