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[BoA] Map Pool / - Guide / - Download

Moderator:  swissboyy

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Re: [BoA] Map Pool / - Guide / - Download

Postby  swissboyy » Sun Feb 18, 2018 7:14 pm

^yep

Screenshots, also in the first post.
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Re: [BoA] Map Pool / - Guide / - Download

Postby  kw1k000000 » Sun Feb 18, 2018 7:25 pm

  18 Feb 2018, 17:26 GMT » swissboyy wrote:
- added two new all maps: "Beachfight" and "Dust"
- changed animals on and the name of some maps to polish look and feel
- Socotra: replaced water with forest, removed berries and changed name to NotSocotra
- Steppe: replaced the three yurts with two houses, tweaked the number of starting villagers and removed berries

Screenshots will come later.
Download link in the first post.


Beachfight: https://s13.postimg.org/b6v535lp3/MAP000.png

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Dust: https://s13.postimg.org/4gentsj4n/MAP002.png

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On Dust, is it expected for wood to be this far & sparse?
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Re: [BoA] Map Pool / - Guide / - Download

Postby  swissboyy » Sun Feb 18, 2018 9:16 pm

  18 Feb 2018, 18:25 GMT » kw1k000000 wrote:
On Dust, is it expected for wood to be this far & sparse?


No. I tried to create a desert black forest.
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Re: [BoA] Map Pool / - Guide / - Download

Postby  GmanStreams » Sun Feb 18, 2018 9:34 pm

  18 Feb 2018, 20:16 GMT » swissboyy wrote:
  18 Feb 2018, 18:25 GMT » kw1k000000 wrote:
On Dust, is it expected for wood to be this far & sparse?


No. I tried to create a desert black forest.


Wouldnt that be named NotDust? :problem:
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Re: [BoA] Map Pool / - Guide / - Download

Postby  swissboyy » Mon Feb 19, 2018 1:18 pm

Map pack v3 out now, download link added to the first post.
Includes the new maps and all the latest updates.
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Re: [BoA] Map Pool / - Guide / - Download

Postby  dodageka » Mon Feb 19, 2018 1:19 pm

  18 Feb 2018, 20:16 GMT » swissboyy wrote:
  18 Feb 2018, 18:25 GMT » kw1k000000 wrote:
On Dust, is it expected for wood to be this far & sparse?


No. I tried to create a desert black forest.



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