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African Kingdoms Civilisation Scorecard - Version 1.0

Game tutorials, strategies, tips & tricks
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African Kingdoms Civilisation Scorecard - Version 1.0

Postby  robo » Tue May 31, 2016 10:24 am

Image
African Kingdoms Civilisation Scorecard - Version 1.0
(by robo, general all round scrub)

Original created by by Mike "Captn" Kidd, AI-Designer at Ensemble Studios

Civilisations Cavalry Archery Infantry Siege Naval Civilisations
Knight Scout Camel Archer Cav. Archer Hand Cannoneer Skirmisher Swordsman Spearman Monk Scorpion Ram Mangonel Bombard Cannon Trebuchet Galley Cannon Galleon Fire Ship Demo Ship
Aztecs aztecs -- -- -- 8 -- -- 9 13 9 11 7 10 10 -- 10 6 -- 10 7 aztecs Aztecs
Berbers berbers 9 11 11 7 8 9 8 10 7 8 10 7 8 10 10 9 9 9 9 berbers Berbers
Britons britons 7 7 -- 10 8 -- 11 10 10 8 7 7 8 -- 10 10 -- 10 10 britons Britons
Byzantines byzantines 8 7 9 10 8 10 11 8 10 11 5 8 7 7 8 10 10 12 10 byzantines Byzantines
Celts celts 8 7 -- 5 5 -- 7 11 11 6 13 12 12 -- 11 8 8 7 10 celts Celts
Chinese chinese 8 9 10 10 9 -- 10 10 10 9 11 8 7 -- 8 10 8 7 12 chinese Chinese
Ethiopians ethiopians 6 8 8 11 8 -- 9 10 10 8 10 10 11 11 10 10 8 7 7 ethiopians Ethiopians
Franks franks 11 7 -- 5 5 10 7 9 7 8 10 7 8 10 10 8 8 10 10 franks Franks
Goths goths 7 9 -- 7 8 10 10 13 12 8 8 5 7 7 8 9 7 8 8 goths Goths
Huns huns 11 10 -- 8 11 -- 9 4 9 8 5 8 5 -- 10 10 8 7 10 huns Huns
Incas incas -- -- -- 10 -- -- 11 10 10 9 10 10 8 -- 10 10 -- 10 7 incas Incas
Indians indians -- 10 14 10 10 11 10 8 8 8 8 10 8 10 10 9 9 7 9 indians Indians
Italians italians 8 10 -- 11 5 10 11 10 8 10 5 6 7 8 8 10 10 10 7 italians Italians
Japanese japanese 6 6 -- 10 9 10 10 13 12 10 10 7 8 -- 13 10 10 10 7 japanese Japanese
Koreans koreans 5 6 -- 10 8 10 10 8 8 8 7 7 13 10 10 10 8 10 -- koreans Koreans
Magyars magyars 10 11 -- 10 11 -- 10 9 8 7 8 6 7 -- 8 10 7 10 7 magyars Magyars
Malians malians 9 9 11 7 6 10 8 13 13 10 5 6 9 7 8 8 7 7 9 malians Malians
Mayans mayans -- -- -- 11 -- -- 10 6 10 8 8 8 7 -- 8 10 -- 10 10 mayans Mayans
Mongols mongols 7 10 9 9 11 -- 9 10 7 4 11 11 11 -- 10 9 9 8 8 mongols Mongols
Persians persians 11 10 10 8 9 10 8 4 10 5 8 8 7 7 8 8 10 10 10 persians Persians
Portuguese portuguese 9 8 -- 10 6 12 10 10 8 9 7 8 8 12 10 11 12 8 11 portuguese Portuguese
Saracens saracens 6 10 12 10 11 10 10 10 7 10 7 10 10 10 10 12 10 7 10 saracens Saracens
Slavs slavs 8 10 -- 6 6 -- 7 13 13 10 11 11 11 -- 10 7 7 9 7 slavs Slavs
Spanish spanish 10 10 -- 7 9 10 10 10 10 10 5 8 7 8 8 10 12 10 10 spanish Spanish
Teutons teutons 9 6 -- 6 5 10 8 10 10 10 10 7 10 10 10 7 7 8 8 teutons Teutons
Turks turks 8 10 10 9 10 14 7 10 3 8 8 8 5 12 8 10 12 7 10 turks Turks
Vikings vikings 5 5 -- 10 6 -- 10 13 9 5 10 10 8 -- 10 13 11 -- 11 vikings Vikings

Here's how to use it: Let's say you get Persians in a random civilization game, and your Knight attack isn't working. Looking across the Persian line on the chart, you'll see that their Swordsmen line gets only a 4, so that would be a really bad choice. They get a 10 for all stable units, and also a 10 for Hand Cannoneers. (Dang! That would have been great against those Pikemen!) They also score well in Bombard Cannons and all non-Galleon naval units, and their Archer line is decent enough to use as a complement to whatever I choose. Or suppose you draw Celts. OK, don't bother building an archery range, go for infantry and siege.

Now, the disclaimers. First, this chart is based on post-imperial strength for simplicity. Many units that are rated low here are just fine during castle age, but they run out of steam later. Second, the spread (the range from 10 to the lowest score) is completely arbitrary. The worst Camel line gets a 9, because everyone gets the heavy camel upgrade and the range of effectiveness (excluding Saracens at 12) is pretty minor. Archers, on the other hand, have a huge range, from 5 for the Franks and Celts to 6 for the Spanish, up to 11 for the Mayans. Mayan archers are so dominant over the other three that I felt this spread was justified. Third, the weightings of technologies and bonuses are subjective as well, I believe this summary is pretty accurate (Spanish Archers really do beat Celt Crossbows in imperial), but I'm sure there will be quite a few numbers that not everyone will agree with. Finally, this chart takes into account price discounts and build speed bonuses, but ignores economic bonuses and unique units, again for simplicity, and because economic and UU- bonuses get into "apples-and-oranges" situations pretty quickly. So, the Huns DO get credit for their lower-cost Cavalry Archers, but the Celts don't get any extra credit for their more efficient woodcutting.

I hope you find this chart useful, especially if it encourages you to explore the wonderful world of random civs. Good luck, and good gaming!"


Note: At this time I have not updated the original civs to reflect the new balance changes, only added in the new civs.
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Re: African Kingdoms Civilisation Scorecard - Version 1.0

Postby  Chessfreak_ » Tue May 31, 2016 10:31 am

nice work :-)
u could maybe also include siege
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Re: African Kingdoms Civilisation Scorecard - Version 1.0

Postby  robo » Tue May 31, 2016 10:32 am

scroll to the right and it has siege and dock units :)
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Re: African Kingdoms Civilisation Scorecard - Version 1.0

Postby  Conquerors AI » Tue May 31, 2016 11:12 am

Saracen Cav Archer are rated higher than Turks? Interesting, why would that be.
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Re: African Kingdoms Civilisation Scorecard - Version 1.0

Postby  swissboyy » Tue May 31, 2016 11:25 am

+3 attack vs buildings for the Saracen CA.
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Re: African Kingdoms Civilisation Scorecard - Version 1.0

Postby  Conquerors AI » Tue May 31, 2016 11:29 am

  31 May 2016, 10:25 GMT » swissboyy wrote:
+3 attack vs buildings for the Saracen CA.


Why is building damage considered better then an extra bloodlines. Late game I'm not sure Id use archers for razing.
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Re: African Kingdoms Civilisation Scorecard - Version 1.0

Postby  robo » Tue May 31, 2016 11:30 am

Note: At this time I have not updated the original civs to reflect the new balance changes, only added in the new civs.
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Re: African Kingdoms Civilisation Scorecard - Version 1.0

Postby  Jineapple » Tue May 31, 2016 11:35 am

  31 May 2016, 10:25 GMT » swissboyy wrote:
+3 attack vs buildings for the Saracen CA.


It's +4 btw, the tech tree has that wrong.
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Re: African Kingdoms Civilisation Scorecard - Version 1.0

Postby  swissboyy » Tue May 31, 2016 11:53 am

@ Conquerors AI
See robos post, no extra bloodlines in AoC.

@ Jineapple
Wasn't aware of that, cheers!
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Re: African Kingdoms Civilisation Scorecard - Version 1.0

Postby  Poxo » Tue May 31, 2016 1:15 pm

Aztec monk only 11? Have the hp bonus changed?
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