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UserPatch v1.3

AoC game updates and patches, secure and improve your gameplay
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UserPatch v1.3

Postby  BugA_the_Great » Thu Mar 21, 2013 8:47 pm

Possibly one of the best things that happened inside the AoC community for a decade and more, if not the very best ever - the well known UserPatch has seen its final release... Heralds, drum roll, please!

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Information site: http://userpatch.aiscripters.net/
Standard download: http://userpatch.aiscripters.net/download/
Compatibility download for Win9X/ME/NT/2000: http://userpatch.aiscripters.net/down9x/
AoKH Blacksmith Mirror: <to be added>
Installation Guide: http://userpatch.aiscripters.net/guide.html


An unbelievable project brought all the long way up by the members of the community itself, for free - hidden by shadows, humble as they are, masters forged it in their spare time, yet widely supported by game fans and lovers.

Carefully listening to voices of the players and driven by strong emotions for the game that became a part of our lives, wishing to save it from years of being officially neglected, to inhale it some fresh energy, fix the bugs, improve game features and support for nowadays computers and operative systems, making sure to allow for many more years of enjoyment with our beloved "Age of Empires II" - they brought us UserPatch.

Confirming its importance, some of the features and ideas from UserPatch can already be seen implemented in AoC online playing clients, but now, after more than 2 years, the long journey has reached an end, and the final result we all waited for is here, oh, and what a result that is!

For those not yet familiar with all the improvements the UserPatch brings, here`s the short list:

General Features and Improvements
  • Population caps have been extended up to 250, or optionally 1000.
  • All available video resolutions, including widescreen, are selectable.
  • Choose between the standard centered interface or the spanning alternative.
  • Mirror player civilizations with the new Team Random civ option.
  • Select a maximum age for advancement using the "Starting Age" dropdown.
  • Random Map script can generate 4,294,967,296 unique maps (increased from 32,768).
  • Multiplayer games can be started with only one human player (for practice with lag).
  • Single player mode now operates at 60fps (instead of 20fps in v1.0c).
  • Browse saved and recorded games from subfolders in your SaveGame folder.
  • Check real-time achievement statistics while watching recorded games.
  • With the new Relics victory condition, capturing the relics is an instant win.
  • The patrol system responds like The Age of Kings with little to no delay.
  • New Random button above game settings for new styles of play.
  • Flares are now larger and more bold on the mini-map display.
  • Expanded stats in economic mini-map view.
  • New higher resolution 1:1 and 1:2 full map captures with "Ctrl+F12".
  • Age advancement notifications are now shown in each player's color.
  • Restored games can now be recorded in all game modes.
  • The vote panel/serial sync bug has been fixed for multiplayer.
  • New auto-save if a problem occurs to ensure that resuming is possible.
  • Optional multiple building queue to auto-distribute unit training (one click per unit still).
  • Many, many bug fixes for the core game and many, many improvements for the AI system (details).
  • The installer will correct any color problems on Windows Vista and later.
Enhanced v1.0c Mode
  • Watch v1.0c game recordings in .mgx format and load .gax saved game files.
  • All networking and gameplay bugs from v1.0c will remain for compatibility.
  • Most of the new game, scenario, map, and AI features will be unavailable.
  • Hold the "Alt" key when clicking "Install" to make a separate "age2_x1.0c.exe".
Windowed Mode
  • Select a resolution lower than your desktop resolution to enable.
  • Your chosen resolution will take effect once gameplay begins.
  • Press "F7" to toggle displaying the window on top of other windows.
  • Press "F8" to toggle running even when the window is not focused.
  • Thanks to menopem for d3dhook, and (belarus) VEG for wndmode.
Port Forwarding
  • Install with admin privileges to automatically setup your firewall.
  • Forwarding ports is only necessary to connect outside a LAN.
  • Ports will be forwarded dynamically as required when installed.
  • UPnP must be enabled on your router for this feature.
M3U Music Playlists
  • Set your favorite tracks as background music during gameplay.
  • Create a "music.m3u" playlist in the "Sound" folder of the game.
  • Press "F6" to skip to the next track during gameplay.
  • Please see the "Music" section of the guide for more information.
Scenario Editor
  • Press "Ctrl+S" to toggle grid placement of non-building objects.
  • Enable free placement of all objects by pressing "Ctrl+S" a second time.
  • Fill new maps or modify existing maps with any available terrain.
  • Create maps using custom rms scripts directly in the editor.
  • Trees, mines, and more are now properly replicated by the map copy feature.
  • Change the names of units in a specific area, without having to preselect.
  • Use negative numbers more freely with trigger conditions and effects.
  • Condition inversion checkbox option for all scenario trigger conditions.
  • Area selection options for the patrol effect and the fewer-objects condition.
  • Change object speed, range, and armor with new trigger effects.
AI & RM Scripts
  • Random Map Scripts now generate 4,294,967,296 unique maps (seeds) (increased from 32,768).
  • New maps can use team positioning for a different experience.
  • Start your civilization on maps with new elevation attributes.
  • AIs are selectable in multiplayer (direct ip or lan games are most stable).
  • Multiplayer games can be started with only AI players for practice.
  • AIs can now choose to close openings created in their walls.
  • Boar hunting and luring is now fixed and operational for AIs.
  • AIs are now able to lure deer and clear trees on michi maps.
  • Ungrouped AI players will not ally themselves against humans.
  • The reference guide describes all of the new features.
  • Please visit the aiscripters forum for more information.
(The full list of improvements can be found here, the complete version changelog here)

One more important thing to mention, for all those that maybe wonder -- UserPatch does not change the gameplay nor game balance in any way! "Age of Empires II: The Conquerors" with UserPatch stays the game we all love, just tightened, cleaned up and polished to perfection ;)

In order to install the UserPatch, you`ll need to have a valid installation of "Age of Empires II: The Conquerors" with the latest official patch (1.0c) - and that`s it, off you go, enjoy playing with your friends and family!

A new age is upon us...
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Re: UserPatch (final v1.2) release date - March 30th!

Postby  daron » Thu Mar 21, 2013 8:58 pm

nice :D
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Re: UserPatch (final v1.2) release date - March 30th!

Postby  KarlH » Thu Mar 21, 2013 9:02 pm

Thank you xOmicron :D
  Carlos Ferdinand wrote:
My opinion about huskarls is that they will rape all mayan soldiers and make them extinct before 2013.
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Re: UserPatch (final v1.2) release date - March 30th!

Postby  noneuc » Thu Mar 21, 2013 9:04 pm

45
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Re: UserPatch (final v1.2) release date - March 30th!

Postby  VN_Bleek » Thu Mar 21, 2013 9:05 pm

omg!1 is this real?? :S
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Re: UserPatch (final v1.2) release date - March 30th!

Postby  BugA_the_Great » Thu Mar 21, 2013 9:08 pm

^^ No, I wrote the long post (again) out of pure boredom... ;)
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Re: UserPatch (final v1.2) release date - March 30th!

Postby  SCNElite_Paladin » Thu Mar 21, 2013 9:12 pm

UserPatch does not change the gameplay nor game balance in any way!


Yeah right what about that stupid multiple queue
I have always been the aggressive player , the mega push , the deadly rush , the kamikaze , the raid master , the map controller- ArgoNaut_Jidba
To win a war you don't necessarily have to be strong, you just have to be stronger at the right place, at the right time. - Napoleon
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Re: UserPatch (final v1.2) release date - March 30th!

Postby  BugA_the_Great » Thu Mar 21, 2013 9:17 pm

Whether it is stupid or not is questionable, but not to be afraid, the feature is optional. You can decide to turn it ON (MQ) or OFF (SQ), as shown here. UserPatch does not force any balance nor gameplay changes, as already said.
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Re: UserPatch (final v1.2) release date - March 30th!

Postby  Sarithe » Thu Mar 21, 2013 9:31 pm

Why is all this hard work being put into AOC now when AOE HD is coming out soon ? to compete with aoe hd and make people think twice before switching to steam? ...I personally like voobly a lot and these changes to AOC seem promising.
just asking.
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Re: UserPatch (final v1.2) release date - March 30th!

Postby  BugA_the_Great » Thu Mar 21, 2013 9:39 pm

This hard work is done for more than two years now, started before AoEHD was even dreamed of ;) It`s just finished now. Unfortunately, there seems to be no conspiracy behind it, just a pure devotion to the game... for free :D
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