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[AoFE] Official Bug & Balance list

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Re: [AoFE] Official Bug & Balance list

Postby  MembTV » Tue Nov 05, 2013 5:27 pm

i think goths civilization should get 220 pop and no houses like huns. It would roox really.
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Re: [AoFE] Official Bug & Balance list

Postby  Brainless » Tue Nov 05, 2013 6:55 pm

  05 Nov 2013, 16:27 GMT » FOPT_Membrillo wrote:
i think goths civilization should get 220 pop and no houses like huns. It would roox really.


really..?
I also think their barracks should produce 2 units simultaniously, like twins. That whould really rock as well!

Btw just asking myself, do they get 315 if pop is set to 300? 1050 if pop is 1000?
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Re: [AoFE] Official Bug & Balance list

Postby  Brainless » Tue Nov 05, 2013 7:02 pm

  05 Nov 2013, 17:55 GMT » Brainless wrote:
  05 Nov 2013, 16:27 GMT » FOPT_Membrillo wrote:
i think goths civilization should get 220 pop and no houses like huns. It would roox really.


really..?
I also think their barracks should produce 2 units simultaniously, like twins. That whould really rock as well!

Btw just asking myself, do they get 315 if pop is set to 300? 1050 if pop is 1000?


Furthermore... i still do believe it is good to offer an alternative for housing, because making houses on pop 400 is very map consuming. You have castles, but they often die in battle. So, make wonders house a 200 vills. Or invent a technology which upgrades your houses to TallHouses, giving them 10 capacity. Great architecture challenge as well!
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Re: [AoFE] Official Bug & Balance list

Postby  Aguruchi » Tue Nov 05, 2013 7:10 pm

Get a slav ally. Problem solved. ;)
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Re: [AoFE] Official Bug & Balance list

Postby  UpperKEES » Tue Nov 05, 2013 8:40 pm

  05 Nov 2013, 18:02 GMT » Brainless wrote:
Or invent a technology which upgrades your houses to TallHouses, giving them 10 capacity. Great architecture challenge as well!


This is actually very nice (assuming only available in imp). That said house are also very useful for walling/blocking the coast line against landings.
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Re: [AoFE] Official Bug & Balance list

Postby  theironknuckle » Tue Nov 05, 2013 11:16 pm

Not particularly keen on tall houses. Letting wonders provide population is a cool idea though, I think 50 spots would be enough. 200 is ridiculous
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Re: [AoFE] Official Bug & Balance list

Postby  k1ng_of_kingz » Wed Nov 06, 2013 1:58 am

  05 Nov 2013, 22:16 GMT » theironknuckle wrote:
Not particularly keen on tall houses. Letting wonders provide population is a cool idea though, I think 50 spots would be enough. 200 is ridiculous

+1 Tall houses just rips off and undermines the uniqueness of Incas 10 pop. bonus and the Slav team bonus to an extent. Wonders providing 50 population is good enough.
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Re: [AoFE] Official Bug & Balance list

Postby  UpperKEES » Wed Nov 06, 2013 2:10 am

'Tall houses' could only be available during imp. At that time the benefit for Huns/Inca's is much lower anyway. That said, it could double the house capacity, so for Inca's it could become 20. This is just to accommodate populations of 500-1000.

50 pop for a wonder is nothing. For 1000 wood (disregarding 1000 food, gold and stone needed for the wonder) you can house 166 population. This aside from the time it would take to build a wonder. So the 200 pop was actually chosen quite nicely.
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Re: [AoFE] Official Bug & Balance list

Postby  Carlos Ferdinand » Wed Nov 06, 2013 5:34 am

But houses cannot extend the population limit. Maybe, 50 extra population limit per wonder which is an interesting idea.
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Re: [AoFE] Official Bug & Balance list

Postby  Brainless » Wed Nov 06, 2013 10:42 am

  06 Nov 2013, 04:34 GMT » Carlos Ferdinand wrote:
But houses cannot extend the population limit. Maybe, 50 extra population limit per wonder which is an interesting idea.


This was my first proposal about 1.5 year ago. Have 200 pop standard, if you build a wonder all you team gets +50 pop limit. For each wonder 50 more.

The discussion back then was to give wonders some purpose so we would see them more in the game.
Also my motivation was, if it gives you +50 pop limit its very valuable and a thing to fight for. It will make post-imp war even more dynamic. Like the addition of the castle as the dominating castle age building, the wonder could then become the dominating imperial age building

Its suits with the AoE principle that nothing is for free.
Sadly they didnt imply it in the game.
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