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Collecting CPU feature levels for optimization

Discussion related to Random Map games

CPU level

Intel Core i3, i5, i7 2XXX
19
14%
Intel Core i3, i5, i7 3XXX
21
15%
Intel Core i3, i5, i7 4XXX
25
18%
Intel Core i3, i5, i7 5XXX
4
3%
Intel Core i3, i5, i7 6XXX or better
44
32%
Intel Other
9
7%
AMD Bulldozer
0
No votes
AMD Piledriver
7
5%
AMD Steamroller
0
No votes
AMD Excavator
0
No votes
AMD Ryzen 3, 5, 7 or better
5
4%
AMD Other
2
1%
 
Total votes : 136

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Re: Collecting CPU feature levels for optimization

Postby  buddy__1 » Tue Feb 13, 2018 11:28 am

  10 Feb 2018, 19:28 GMT » scripter64 wrote:
Will be preparing a new public beta soon that has all of the new performance optimizations for the game's core and pathing from private beta. It should be significantly faster than the current v1.5 public beta build (20171218-000000), while also reducing the amount of ops used by the CPU. For example, with a heavy 4v4 mediterranean rec played at 100% speed for about 3min (real time), the latest build uses about 150 billion less ops, yet reaches about 6min further into the rec (game time, 43min compared to 37min) by the end of the time limit. The knight-lag save linked earlier in this thread on an Atom 1.3ghz (near worst-case cpu lol) goes from 1-5fps to 29-37fps.

The in-game result is identical and recs maintain sync. After it seems stable for a period of time, it can be uploaded to aokh like v1.4 RC. Fillemup, it might be possible, but would need some research first.

Simply amazing man, thanks a lot, cant wait to try it out.
 buddy__1
 
Posts: 145
Joined: Jul 30, 2016
 
 
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