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Tricky questions

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Re: Tricky questions

Postby  willworkforicecream » Tue Jan 31, 2017 11:30 pm

In regards to #1, and I don't know if it is the same in AoC, but in Star Wars Galactic Battlegrounds, if you set a trigger to change the ownership of units in an area, it will also "convert" the projectiles themselves and they stop dead in their tracks hanging in the air until the end of the game. It works for the equivalents of trebuchets, mangonels, and cannon galleons as well as a few other units that AoC doesn't have. I don't think it works for regular lasers what are like arrows though.
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Re: Tricky questions

Postby  Lavie_Head » Wed Feb 01, 2017 2:42 pm

  31 Jan 2017, 16:08 GMT » george_alex wrote:
1. It does not make damage, same goes if ur treb dies while the projectiles are in the air while u lose the treb afaik

I know there is no damage if the treb gets deleted but it does not mean the logic is same when the trebs gets converted. I want to be 100% sure :D

  31 Jan 2017, 16:08 GMT » george_alex wrote:
It does P.S. If u know the answers I would like to read them

i don't know the answers, that's the whole point
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Re: Tricky questions

Postby  Lavie_Head » Wed Feb 01, 2017 3:01 pm

  31 Jan 2017, 15:51 GMT » Lavie_Head wrote:
wait, if your mangonel is at the bottom of the hill and the enemy mangonel is on the hill how do you neutralize the enemy's advantage by deleting your mangonel? isn't it your mangonel having zero bonus vs enemy mangonel having a bonus

  31 Jan 2017, 16:20 GMT » Zoso wrote:
Your mangonel shoots uphill, enemy mangonel shoots downhill, you see you can't dodge, you delete. Your enemy will now get a normal hit instead of an uphill one.

I'm sure you have seen this before

  31 Jan 2017, 19:02 GMT » _InDuS_TauruS_ wrote:
If you delete the mangonel before it strikes the one on the hill, it's assumed that the deleted mangonel was on the same hill as well, I guess :)

  31 Jan 2017, 22:00 GMT » Jupe wrote:
Well i guess if your mangonel would die anyway it doesn't matter how much of an overkill does the enemy mangonel do, but if you don't delete yours the enemy full hp mangonel can't die. I believe it also applies to all projectiles (including archer arrows, when the archer dies the projectile loses it hill value and does full dmg vs hill)

ok thanks, i guess we've figured this one out :)
<[Frantic]Whoop> less strawberry

[0:53:41] Gary: thank, you being sux too makes me feel better

<No_Re_I_Go_Eat_> i was sleepy
<No_Re_I_Go_Eat_> then i see vinch vs ruit
<No_Re_I_Go_Eat_> NOT SLEEPY ANYMORE
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Re: Tricky questions

Postby BMAPC187 » Wed Feb 01, 2017 4:15 pm

  01 Feb 2017, 13:42 GMT » Lavie_Head wrote:
i don't know the answers, that's the whole point


So you are asking us to do your homework?
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