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Beloved AoC - known bugs, issues, limitations, suggestions

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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  WOTC_Cl3m3nT » Sun Aug 09, 2015 6:48 pm

Also, when you do a trush or a castle drop, and want your castle/tower to attack a precise building from ennemy (a wall/tower/etc..), it will stop shooting after some time or start shooting instead another closer building (for instance a house). This is kinda boring cause you have to micro it and check every 10 sec you're hitting the right target.

Well it's a known bug and I guess people talked about it in this topic already, but it should be fixable easily I think
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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  Sky95 » Sun Aug 09, 2015 6:54 pm

that's allways when you set a new gather point
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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  WOTC_Cl3m3nT » Sun Aug 09, 2015 6:58 pm

  09 Aug 2015, 17:54 GMT » Sky95 wrote:
that's allways when you set a new gather point


Ah okay I didn't know. But still this should'nt happen :x
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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  Yllovanea » Thu Oct 01, 2015 3:52 am

  • Diagonal gates being walk-through until they're built
  • Losing stone when you turn already planned stone walls into a stone gate
  • Ships getting stuck on land, not being able to move anymore
  • Trade cogs distance measurement is bugged, sometimes a closer (measured in tiles) dock gives more gold than a further one
  • Being able to "shoo" wolves/boars away by builing a foundation below them (probably not distinguishable from normal building foundation clearance)
  • Units are sometimes able to pass through other units, even enemy ones, on the very same tile
  • King stops walking when he is being hit by a unit
  • Inconsistent crossing behaviour of galleys over ice (on Highland for example). Feudal galleys seem to be able to pass, castle don't
  • Villagers sometimes stop building mode after finishing a building and stand around even though there is a building site near
  • Camels take extra damage from arrows (also being classified as ships)
Last edited by  Yllovanea on Thu Dec 10, 2015 12:45 am, edited 4 times in total.
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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  Shmolagin » Thu Oct 01, 2015 4:14 am

  01 Oct 2015, 02:52 GMT » Yllovanea wrote:
  • Diagonal
  • Units are sometimes able to pass through other units, even enemy ones, on the very same tile

That one is caused by patrolling, not exactly a bug.
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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  Yllovanea » Tue Oct 06, 2015 11:05 pm

  01 Oct 2015, 03:14 GMT » Shmolagin wrote:
That one is caused by patrolling, not exactly a bug.


I recently saw an eagle blocking (standing still) the only hole in a wall and an enemy villager walked right through it. Villagers can't patrol, therefor I disagree
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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  Tocaraca » Thu Jan 11, 2018 2:30 am

  18 Mar 2011, 22:20 GMT » Guuz wrote:
One month ago I saw a really weird bug, I wanted to play a scenery but the host closed the last spots before I joined, usually you get the message "Unable to join game", but this time I got in and my name wasn't anywhere.
They started the counting and I started too, once again I couldn't see my name anywhere in the loading screen, them when the game started I was playing with GAIA!
I was a little angry because the host closed the my spot so I moved the sheeps far away from the players and sent the wolfs(there was no wild boar) to kill the villages, but that didn't help much because they could still see the sheeps and my few wolfs died without killing anything. For some reason I couldn't open the chat bar and I couldn't move the deers.
So I left because the game wasn't rated or recorded and the only thing I could see were my moveless deers.
I wish that game was recorded, would be funny to see the sheeps running away for no reason.

Btw, the map was WORLD MAP by Fusion Coffee.


WTF! This sounds super interesting because there is no way to actually play as GAIA in multiplayer, since the Natural Wonders cheat doesn't actually work on MP.

I'd love to see that more. Being able to control the animals could be super awesome for multiplayer games when nobody knows what the hell is going on so they think that boars are just attacking their TC for no reason 1111111
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