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Beloved AoC - known bugs, issues, limitations, suggestions

Take part in AoC discussions, share strategies and gaming experience
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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  WOTC_Cl3m3nT » Sun Aug 09, 2015 6:48 pm

Also, when you do a trush or a castle drop, and want your castle/tower to attack a precise building from ennemy (a wall/tower/etc..), it will stop shooting after some time or start shooting instead another closer building (for instance a house). This is kinda boring cause you have to micro it and check every 10 sec you're hitting the right target.

Well it's a known bug and I guess people talked about it in this topic already, but it should be fixable easily I think
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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  Sky95 » Sun Aug 09, 2015 6:54 pm

that's allways when you set a new gather point
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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  WOTC_Cl3m3nT » Sun Aug 09, 2015 6:58 pm

  09 Aug 2015, 17:54 GMT » Sky95 wrote:
that's allways when you set a new gather point


Ah okay I didn't know. But still this should'nt happen :x
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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  Yllovanea » Thu Oct 01, 2015 3:52 am

  • Diagonal gates being walk-through until they're built
  • Losing stone when you turn already planned stone walls into a stone gate
  • Ships getting stuck on land, not being able to move anymore
  • Trade cogs distance measurement is bugged, sometimes a closer (measured in tiles) dock gives more gold than a further one
  • Being able to "shoo" wolves/boars away by builing a foundation below them (probably not distinguishable from normal building foundation clearance)
  • Units are sometimes able to pass through other units, even enemy ones, on the very same tile
  • King stops walking when he is being hit by a unit
  • Inconsistent crossing behaviour of galleys over ice (on Highland for example). Feudal galleys seem to be able to pass, castle don't
  • Villagers sometimes stop building mode after finishing a building and stand around even though there is a building site near
  • Camels take extra damage from arrows (also being classified as ships)
Last edited by  Yllovanea on Thu Dec 10, 2015 12:45 am, edited 4 times in total.
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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  Shmolagin » Thu Oct 01, 2015 4:14 am

  01 Oct 2015, 02:52 GMT » Yllovanea wrote:
  • Diagonal
  • Units are sometimes able to pass through other units, even enemy ones, on the very same tile

That one is caused by patrolling, not exactly a bug.
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Re: Beloved AoC - known bugs, issues, limitations, suggestio

Postby  Yllovanea » Tue Oct 06, 2015 11:05 pm

  01 Oct 2015, 03:14 GMT » Shmolagin wrote:
That one is caused by patrolling, not exactly a bug.


I recently saw an eagle blocking (standing still) the only hole in a wall and an enemy villager walked right through it. Villagers can't patrol, therefor I disagree
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